ozzr / godot_terrain

Custom Godot Engine Build with Terrain Module

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Terrain painting locked after switch from Texture to Heightmap painting

outobugi opened this issue · comments

Happens with EXTENDED_16 splatmap mode.

Steps to reproduce:

  1. Paint textures
  2. Switch to any heightmap tool and paint
  3. Change back to texture painting
commented

Already found the culprit. The Error happens when using the EXTENDED_16 Paint Mode and it is due to an internal mutex in the TerrainTool class staying in locked state.
Added into the next release.