ozzr / godot_terrain

Custom Godot Engine Build with Terrain Module

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Biome update latency after painting

outobugi opened this issue · comments

After painting a biome, there is either a big update latency or it won't update at all and can be forced to update by painting a different area or zooming way out and back in.

The cause of this is most likely the same as described in #3

commented

The issue is created due to the time the PoissonGenerator takes for generating the default set of points with footprints lower than 1.0. This is a problem of the algorithm itself.