ozh / alchemy

Computer Alchemy : clone and merge elements to create new ones. #ggo12

Home Page:http://ozh.github.com/alchemy/

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This is my take in the Github Game Off 2012 contest. Without any ambition, though :)

Computer Alchemy

This game is an attempt at porting the iPhone/Android game Alchemy to Javascript, completely playable on the client side so eventually it'll run on a Github page.

Game concept

You start with basic elements. You can clone elements and merge them to create new ones, and so on.

Current state / Changelog / TODO

Initial POC live at http://ozh.github.com/alchemy/

Game ideas

  • Elements will be computer related elements, combined to create new ones (example: Python + Perl = Ruby). Nothing random, just semi documented stuff (Wikipedia FTW if unsure)

  • Coffee will be a special element, available from start, used to improve on existing elements when no real combo is available (example: Fortran + Coffee = Algol) (yeah, I didn't know about Algol either, yet it's been part of the root of many things)

  • Every [interval or event to be determined] a popular character will be introduced and available as an element, allowing for new combos (example: IBM + Bill Gates = MS DOS)

  • This needs badges. People love badges. With a "tweet that badge" button. People love tweet buttons.

  • Tips in the notification box

  • Make use of Font Awesome. It's awesome.

Needs

  • Ideas for dozens of mixable elements. I think the game will start being interesting around 250 elements.

  • Sexy 32x32 icons for every element. Doh.

About

Computer Alchemy : clone and merge elements to create new ones. #ggo12

http://ozh.github.com/alchemy/


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