overthink / fpmclone

Simulation of fast paced multiplayer game to better understand effects of latency, prediction, and interpolation

Home Page:http://www.proofbyexample.com/multiplayer-game-architecture.html

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Fast Paced Multiplayer demo (clone)

Clone of http://www.gabrielgambetta.com/fpm_live.html in TypeScript 2.0, with more than one "player" and entity interpolation.

Status

It works!

Development

  • npm install
  • npm run build:watch
  • Then, in another terminal run a web server in the project root (I use python -m SimpleHTTPServer)
  • Then load index.html in a browser

About

Simulation of fast paced multiplayer game to better understand effects of latency, prediction, and interpolation

http://www.proofbyexample.com/multiplayer-game-architecture.html


Languages

Language:TypeScript 74.9%Language:HTML 22.7%Language:JavaScript 2.4%