ounols's starred repositories

PhysX

NVIDIA PhysX SDK

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RTXGI-DDGI

RTX Global Illumination (RTXGI)

Language:C++License:NOASSERTIONStargazers:674Issues:0Issues:0

beauty

A Simple C++ Http server/client above Boost.Beast

Language:C++License:MITStargazers:180Issues:0Issues:0

gamemath

<์ด๋“์šฐ์˜ ๊ฒŒ์ž„ ์ˆ˜ํ•™> ๊ณต์‹ ๊นƒํ—ˆ๋ธŒ ํŽ˜์ด์ง€

Language:C++License:MITStargazers:171Issues:0Issues:0

filament

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

Language:C++License:Apache-2.0Stargazers:17474Issues:0Issues:0

VolumeTiledForwardShading

A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)

Language:CMakeLicense:MITStargazers:108Issues:0Issues:0

walo-engine

WaloEngine pet-project component-based game engine for 2d\3d games on mobile and desktop platform with Squirrel scripting.

Language:CStargazers:2Issues:0Issues:0

Insight-Engine

Custom game engine with DirectX 11/12 support, Physically Based Rendering, Mono C# scripting, and JSON scene serialization.

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cpp-embedding-mono

Small sample on how to embed the mono runtime into a C++ program.

Language:C++License:MITStargazers:21Issues:0Issues:0

DeepNormals

Code and Dataset from Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters

Language:PythonLicense:NOASSERTIONStargazers:181Issues:0Issues:0

android-vulkan-tutorials

A set of samples to illustrate Vulkan API on Android

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musetree

AI Music Generation for the Real World

Language:TypeScriptLicense:MITStargazers:235Issues:0Issues:0

How-to-mirror-your-android-screen-with-opencv

This repository contain tools and step by step explanation on "how to mirror your android screen with opencv" and send touch inputs via command line.

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scrcpy

Display and control your Android device

Language:CLicense:Apache-2.0Stargazers:106989Issues:0Issues:0

vk_raytrace

Ray tracing glTF scene with Vulkan

Language:C++License:Apache-2.0Stargazers:541Issues:0Issues:0

osu

rhythm is just a *click* away!

Language:C#License:MITStargazers:14817Issues:0Issues:0

FlexEngine

Cross-platform game engine with Vulkan backend

Language:C++License:MITStargazers:1002Issues:0Issues:0

copilot-docs

Documentation for GitHub Copilot

License:CC-BY-4.0Stargazers:23267Issues:0Issues:0

OpenGLInsightsCode

Source code for OpenGL Insights

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HybridRenderingEngine

Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

Language:C++License:MITStargazers:1139Issues:0Issues:0

RatScanner

Rat Scanner a helpful tool for Escape from Tarkov.

Language:C#License:NOASSERTIONStargazers:527Issues:0Issues:0

SparseVoxelOctree

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

Language:C++License:MITStargazers:598Issues:0Issues:0

Naramal

This library is designed for flexible Korean processing in C#.

Language:C#License:MITStargazers:11Issues:0Issues:0

gyroflow

Video stabilization using gyroscope data

Language:RustLicense:GPL-3.0Stargazers:6427Issues:0Issues:0

Elsword-Source-2014

Public Source for Elsword 2014 Community Driven

Language:C++License:MITStargazers:60Issues:0Issues:0

LLGL

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

Language:C++License:BSD-3-ClauseStargazers:2005Issues:0Issues:0

OpenGraphic

Graphic Engine & Game Engine lists

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ezEngine

An open source C++ game engine.

Language:C++License:MITStargazers:1290Issues:0Issues:0

caldera

Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions

Language:RustLicense:MITStargazers:128Issues:0Issues:0

wxWidgets

Cross-Platform C++ GUI Library

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