ounols's starred repositories
RTXGI-DDGI
RTX Global Illumination (RTXGI)
VolumeTiledForwardShading
A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012)
walo-engine
WaloEngine pet-project component-based game engine for 2d\3d games on mobile and desktop platform with Squirrel scripting.
Insight-Engine
Custom game engine with DirectX 11/12 support, Physically Based Rendering, Mono C# scripting, and JSON scene serialization.
cpp-embedding-mono
Small sample on how to embed the mono runtime into a C++ program.
DeepNormals
Code and Dataset from Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters
android-vulkan-tutorials
A set of samples to illustrate Vulkan API on Android
How-to-mirror-your-android-screen-with-opencv
This repository contain tools and step by step explanation on "how to mirror your android screen with opencv" and send touch inputs via command line.
vk_raytrace
Ray tracing glTF scene with Vulkan
FlexEngine
Cross-platform game engine with Vulkan backend
copilot-docs
Documentation for GitHub Copilot
OpenGLInsightsCode
Source code for OpenGL Insights
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
RatScanner
Rat Scanner a helpful tool for Escape from Tarkov.
SparseVoxelOctree
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Elsword-Source-2014
Public Source for Elsword 2014 Community Driven
OpenGraphic
Graphic Engine & Game Engine lists