Rubén Osorio López (osor-io)

osor-io

Geek Repo

Company:Rockstar North

Location:Edinburgh

Home Page:osor.io

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Rubén Osorio López's repositories

osor_vulkan

:volcano: Vulkan module for Jai

Language:GLSLLicense:NOASSERTIONStargazers:30Issues:2Issues:1

osor_coroutine

:running: A coroutine module for Jai

License:NOASSERTIONStargazers:12Issues:3Issues:0

osor_cpu_dispatch

:trident: A cpu-dispatch/parallel-for module for Jai

License:NOASSERTIONStargazers:6Issues:1Issues:0

Spreaditor

2D Collider Editor for Sprites made from scratch

osor_serialization

:minidisc: A serialization module for Jai

License:NOASSERTIONStargazers:3Issues:1Issues:0

osor_parser

:writing_hand: A parsing module for Jai

License:NOASSERTIONStargazers:2Issues:2Issues:0

MathInterpreterCLI

Interpreter for mathematical expressions using Flex and Bison. Supports Vectors, Matrices and all of its relevant operations.

Language:CLicense:GPL-3.0Stargazers:1Issues:2Issues:0

NGene

Personal project dedicated to an Engine+Game exploring concepts and design decisions I'm interesnted in such as ECS, In-Engine Editor, CRT Simulation, Complex Platformer Physics, Custom Memory Management, etc.

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Bad_D_Compiler

Lexical and Syntactical analyzer for the D language, done both separately with pure C plus no libraries and Flex.

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BopBol

Library for ball collision detection against a projection in a wall with just a webcam

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osor_hash_string

:knot: A hashed-string/string-id module for Jai

License:NOASSERTIONStargazers:0Issues:1Issues:0

GS_CO_FirstOpenGLProject

This is a repository for an old college project (year 2014-2015) in which I try to do something with OpenGL for the first time :)

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It_Fights

Project that contains the full implementation of my End-Of-Degree project. It contains a simple but full game engine containing a plethora of subsystems connected by a message bus. It also has a scene dedicated to Top-Down Zelda-like gameplay in which you fight an Agent trained with reinforcement learning techniques by iterating through simulations inside this engine but without rendering.

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QuakeRiseAndDecay

This repository will hold the LaTeX files and the final generated .pdf file for my article about some of the aspects that made Quake the first big eSport and the reasons why it decayed to today's point.

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