The slow descent into madness
Cthulhu can help you debug type inference issues by recursively showing the
code_typed
output until you find the exact point where inference gave up,
messed up, or did something unexpected. Using the Cthulhu interface you can
debug type inference problems faster.
Looking at type-inferred code can be a bit daunting initially, but you grow more comfortable with practice. Consider starting with a tutorial on "lowered" representation, which introduces most of the new concepts. Type-inferrred code differs mostly by having additional type annotation and (depending on whether you're looking at optimized or non-optimized code) may incorporate inlining and other fairly significant transformations of the original code as written by the programmer.
Cthulhu's main tool, descend
, can be invoked like this:
descend(f, tt) # function and argument types
@descend f(args) # normal call
descend
allows you to interactively explore the output of
code_typed
by descending into invoke
and call
statements. (invoke
statements correspond to static dispatch, whereas call
statements correspond
to dynamic dispatch.) Press enter to select an invoke
or call
to descend
into, select ↩ to ascend, and press q or control-c to quit.
The version of Cthulhu in the demo is a little outdated, without the newest features, but largely it has not changed too much.
function foo()
T = rand() > 0.5 ? Int64 : Float64
sum(rand(T, 100))
end
descend(foo, Tuple{})
@descend foo()
@descend_code_typed
descend_code_typed
@descend_code_warntype
descend_code_warntype
@descend
: Shortcut for@descend_code_typed
descend
: Shortcut fordescend_code_typed
Cthulhu also provides the "upwards-looking" ascend
. While descend
allows
you to explore a call tree starting from the outermost caller, ascend
allows you to explore a call chain or tree starting from the innermost
callee. Its primary purpose is to support analysis of invalidation and inference
triggers in conjunction with SnoopCompile,
but you can use it as a standalone tool.
There is a video using ascend to fix invalidations,
where the part on ascend
starts at minute 4:55.
For example, you can use it to examine all the inferred callers of a method instance:
julia> m = which(length, (Set{Symbol},))
length(s::Set) in Base at set.jl:55
julia> mi = m.specializations[1]
MethodInstance for length(::Set{Symbol})
julia> ascend(mi)
Choose a call for analysis (q to quit):
> length(::Set{Symbol})
union!(::Set{Symbol}, ::Vector{Symbol})
Set{Symbol}(::Vector{Symbol})
intersect!(::Set{Union{Int64, Symbol}}, ::Vector{Symbol})
_shrink(::typeof(intersect!), ::Vector{Union{Int64, Symbol}}, ::Tuple{Vector{Symbol}})
intersect(::Vector{Union{Int64, Symbol}}, ::Vector{Symbol})
union!(::Set{Symbol}, ::Set{Symbol})
union!(::Set{Symbol}, ::Set{Symbol}, ::Set{Symbol})
union(::Set{Symbol}, ::Set{Symbol})
You use the up/down arrows to navigate this menu, enter to select a call to descend
into,
and your space bar to toggle branch-folding.
It also works on stacktraces:
julia> bt = try
[sqrt(x) for x in [1, -1]]
catch
catch_backtrace()
end;
julia> ascend(bt)
Choose a call for analysis (q to quit):
> throw_complex_domainerror(::Symbol, ::Float64) at ./math.jl:33
sqrt at ./math.jl:582 => sqrt at ./math.jl:608 => iterate at ./generator.jl:47 => collect_to! at ./array.jl:710 => collect_to_with_first!(::Vector{Float64}, ::Float64, ::Base.Generator{Vector{Int64}, typeof(sqrt)}, ::Int64) at ./array.jl:688
collect(::Base.Generator{Vector{Int64}, typeof(sqrt)}) at ./array.jl:669
eval(::Module, ::Any) at ./boot.jl:360
eval_user_input(::Any, ::REPL.REPLBackend) at /home/tim/src/julia-master/usr/share/julia/stdlib/v1.6/REPL/src/REPL.jl:139
...
The calls that appear on the same line separated by =>
represent inlined methods; when you select such a line,
you enter at the final (topmost) call on that line.
By default,
descend
views optimized code without "warn" coloration of typesascend
views non-optimized code with "warn" coloration
You can toggle between these with o
and w
.
Cthulhu has access only to "static" type information, the same information available to the Julia compiler and type inference. In some situations, this will lead to incomplete or misleading information about type instabilities.
Take for example:
using Infiltrator: @infiltrate
using Cthulhu: @descend
using Base: @noinline # already exported, but be explcit
function foo(n)
x = n < 2 ? 2 * n : 2.5 * n
y = n < 4 ? 3 * n : 3.5 * n
z = n < 5 ? 4 * n : 4.5 * n
# on Julia v1.6, there is no union splitting for this number of cases.
bar(x, y, z)
end
@noinline function bar(x, y, z)
string(x + y + z)
end
Then invoke:
Cthulhu.@descend foo(5)
Now, descend:
%22 = call bar(::Union{Float64, Int64},::Union{Float64, Int64},::Union{Float64, Int64})::String
which shows (after typing w
)
│ ─ %-1 = invoke bar(::Union{Float64, Int64},::Union{Float64, Int64},::Union{Float64, Int64})::String
Variables
#self#::Core.Const(bar)
x::Union{Float64, Int64}
y::Union{Float64, Int64}
z::Union{Float64, Int64}
[...]
The text of Union{Float64, Int64}
will be colored in red indicating there are type-instabilities,
but they are unlikely to be problem in actual execution,
because bar
here serves as a "function barrier" and
bar
will be called with fully concrete runtime types via dynamic dispatch.
To give Cthulhu more complete type information, we have to actually run some Julia code. There are many ways to do this. In this example, we use Infiltrator.jl
.
Add an @infiltrate
:
function foo(n)
x = n < 2 ? 2 * n : 2.5 * n
y = n < 4 ? 3 * n : 3.5 * n
z = n < 5 ? 4 * n : 4.5 * n
# on Julia v1.6, there is no union splitting for this number of cases.
@infiltrate
bar(x, y, z)
end
@noinline function bar(x, y, z)
string(x + y + z)
end
Now invoke foo
to get REPL in the scope just before bar
gets called:
julia> foo(4)
Infiltrating foo(n::Int64) at ex.jl:10:
infil>
Enter @descend bar(x, y, z)
and type w
:
infil> @descend bar(x, y, z)
│ ─ %-1 = invoke bar(::Float64,::Float64,::Int64)::String
Variables
#self#::Core.Const(bar)
x::Float64
y::Float64
z::Int64
[...]
You can see that, for foo(4)
, the types within bar
are fully inferred.