orx / ocaml-orx

OCaml bindings for the Orx game engine

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ocaml-orx - OCaml bindings to the Orx game library

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Orx is "an open source, portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine." Orx itself is written in C.

This repository provides bindings to use Orx from OCaml. The sound, graphics, physics, input handling and more can be handled by Orx in C, with the game logic written in OCaml.

These bindings are licensed under the MIT license.

Requirements

Orx

You will need a working build of Orx. The official beginner's guide has instructions for installing Orx and its dependencies on your system. Make sure the $ORX environment variable is defined in your environment as ocaml-orx uses that to know where the Orx shared library and C headers are.

OCaml libraries and tools

To compile orx-ocaml you will need the following, all available from opam:

  • dune
  • ctypes and ctypes-foreign
  • fmt

Once those are installed, you can dune build to build the library, dune utop src to explore the bindings from a REPL if you have utop installed, or dune exec examples/wiki/beginners_guide/beginners_guide.exe to try a (slightly modified) port of the Orx beginner's guide tutorial.

Examples

The beginner's guide project has been ported to OCaml in this example.

Some of the tutorials have been ported as well.

You run run.sh to compile and execute the beginner's guide port (only tested on Linux so far).

About the bindings

The low level bindings are generated using ctypes stub generation and are based on the structure used in ocaml-yaml.

About

OCaml bindings for the Orx game engine

License:MIT License


Languages

Language:OCaml 98.8%Language:C 0.8%Language:Makefile 0.3%Language:Shell 0.1%Language:Standard ML 0.0%