O. R. Toimela (orgrinrt)

orgrinrt

Geek Repo

Location:Jyväskylä, Finland

Twitter:@otoimela

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O. R. Toimela's repositories

auto_props

A macro for implementing properties, optionally with builder pattern or other useful methods, for the lazy.w

Language:RustLicense:MITStargazers:1Issues:0Issues:0

derive_display

An attribute to derive display implementation based on other implementations, like ToToken

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highroller

A static runtime-unique rolling index for your simple runtime-UID needs

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include_proc_macro

A simple shorthand for including proc-macro source files in the module tree for IDEs or other similar purposes

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mayhaps

Rust macros for uncertain times

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odebug

Rust debug helpers and QoL shorthands

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ohelpers_proc_macros

A collection of miscellaneous helpers, shorthands and common useful bits for rust proc macros

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AI4Animation

Bringing Characters to Life with Computer Brains in Unity

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ALS-Community

Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 4.27 with additional bug fixes.

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basis_universal

Basis Universal GPU Texture Codec

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Blender-For-UnrealEngine-Addons

I have created this addons for export asset from Blender to Unreal Engine 4

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build2

build2 build system

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egui-catppuccin

📁 Soothing pastel theme for egui

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gd-advanced-movement

Fork of ywmaa/Advanced-Movement-System-Godot -- This project is a template for creating advanced Third/First Person movement in GODOT

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cicd

Reusable github actions and workflows

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flecs

A fast entity component system (ECS) for C & C++

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godot-cpp

C++ bindings for the Godot script API

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godot-git-plugin

Git implementation of the VCS interface in Godot

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gperftools

Main gperftools repository

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JoltPhysics

A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

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meshoptimizer

Mesh optimization library that makes meshes smaller and faster to render

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METIS

METIS - Serial Graph Partitioning and Fill-reducing Matrix Ordering

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nameof

A header only C++ library provides nameof() macro to obtain the std::string name of a variable, type, or member. It works like nameof() in C#

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nanosort

Fast comparison-based sort algorithm

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sentencepiece

Unsupervised text tokenizer for Neural Network-based text generation.

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spdlog

Fast C++ logging library.

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swr

React Hooks for Data Fetching

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tundrabuild

Tundra is a code build system that tries to be accurate and fast for incremental builds

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Unreal-Binary-Builder

An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source.

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vprop

Simple virtual property macros for cpp (clang & msvc)

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