This is a Miku-Inspired Gacha Machine made from scratch for a VRC Prefabs Miku Jam.
The design of the machine was based on the incredible concept art by Jimi Osborne-McNeilly.
- The machine was modeled in Blender 3.6 using MidPoly -> HighPoly -> LowPoly workflow
- Unwrapped with ZenUV and UVPackmaster
- Baked and texture painted in Marmoset Toolbag
- Stamps and alphas for the painting were created in Figma and Blender (rendered out as PNGs)
- Rigged to add all the moving parts in Blender
- Everything was imported into Unity 2022.3.6 and custom shaders were created utilizing orels Unity Shaders package
- Audio was made in Reaper and exported as OGGs
- All of the Unity resources are in Assets/Miku Gacha folder, including the demo scene
- All of the "source" assets are in Root/Other Assets folder, including
- Blender files for the machine itself and all the other meshes
- Marmoset Toolbag file for the machine
- All of the final Bake textures
- Some alphas and stamp brushes created for the project
- Aseprite files for the spritesheet animations
If you're going to set this up yourself - you'll need the following:
- Unity 2022.3.6f1 (or newer)
- VRChat SDK (if you want to upload it to VRChat)
- orels Unity Shaders
Optional:
- AudioLink
- GestureManager
Check License.md for more info.