Awesome Bad Apple!!
A curated list of Bad Apple!! implementations.
This will become a full website at some point.
Contents
Software
Software implementations of Bad Apple!!
- Terraria: Bad Apple!! (Triumph of engineering)
- Play Bad Apple on Apple II
- Bad Apple but it is played with QR code - The codes, when scanned, encode the currently playing lyric.
- Bad Apple but in Apex Legends
- Bad Apple!! played on Google Maps
- Bad Apple!! but rendered with Minecraft Creeper Explosions
- Bad Apple but played using Iron Trapdoors in Minecraft
- IBM XT Portable 5155 8088 Domination Bad Apple
- Bad Apple!! played on Rocket League
Hardware
Hardware implementations of Bad Apple!!, including programmable logic (FPGA, CPLD, etc.), sometimes microcontrollers, etc.
- Bad Apple on USSR plasma panels
- I played BadApple!! using Dezaemon SFC's hidden communication function - Dezaemon is a shoot-em-up creator (like Minecraft or LittleBigPlanet, but for a different genre) whose Super Famicom (SNES) version has a hidden/scrapped "COMMUNICATION" function to share the levels you make. (TCRF) So this is Bad Apple!! running on Dezaemon running on the SNES.
- Flip display
- C1-65A
Audio
The rest of the list focuses on the PV, but there are some entries that do weird audio things as well.
- Bad Apple but beats 5, 6, 7 and 8 are AI generated by JukeBox
- bad apple but its on a hijacked russian military frequency
Miscellaneous
- Bad Apple!! - Stop Motion PV - Also featured on CNN, as "the way Bad Apple!! was made" for some reason lmao.
- Bad Apple!! Played on Cloud
- Bad Apple but every frame is a prime number
- Bad Apple on the laser scanner
- Bad Apple but rendered as a Fourier Series
- Bad apple but you have to look at it from far away (headache warning)
Contribute
Contributions welcome! Read the contribution guidelines first.