- Right click in Hierarchy, choose OpenTouch->TouchCamera. This will update your scene camera to use as main touch camera.
- Right click in Hierarchy, choose OpenTouch->TouchManager. This will add touch manager to your scene.
- Just subscribe to OpenTouch.TouchManager events (OnMouseDown, OnMouseSet, OnMouseUp, etc.)
private void OnEnable()
{
TouchManager.OnFingerDown += OnFingerDown;
}
private void OnDisable()
{
TouchManager.OnFingerDown -= OnFingerDown;
}
private void OnFingerDown(Finger finger)
{
Debug.Log("Finger Down!");
}
You can check out Finger methods and properties like position, deltaPosition, startPosition, etc.