Giters
ollix
/
MetalNanoVG
The Metal port of NanoVG.
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Stargazers:
209
Watchers:
17
Issues:
20
Forks:
40
ollix/MetalNanoVG Issues
VisionOS support?
Updated
a year ago
Possibility for variable-width strokes?
Updated
a year ago
Metal shader to bit code
Updated
a year ago
Comments count
2
Procedural Text without generating new textures?
Updated
3 years ago
Crash: Blending enabled for render target 0, pixelformat MTLPixelFormatInvalid
Updated
4 years ago
Comments count
2
block implicitly retains self
Closed
5 years ago
Comments count
3
objc_release taking significant cpu time in profile
Closed
5 years ago
Comments count
13
could path tessellation be done using the GPU?
Updated
5 years ago
Comments count
2
mtlnvg__renderDelete crash (old version)
Closed
5 years ago
Comments count
9
Option to present drawable?
Closed
5 years ago
Comments count
6
With stencil strokes enabled, strokewidth = 1. is invisible on non-retina screen
Updated
5 years ago
Comments count
12
MetalNanoVG changes drawable pixel format to MTLPixelFormatBGRA8Unorm
Closed
5 years ago
Comments count
4
Memory leaks on MacOS Mojave
Closed
6 years ago
Comments count
10
Hangs on High Sierra
Closed
6 years ago
Comments count
21
The possibility of partnership with the Avalonia project
Closed
6 years ago
Why is ARC not supported?
Closed
6 years ago
Comments count
8
static analyzer reports spurious memory leak
Closed
6 years ago
Comments count
3
Flicker on drawableSizeWillChange
Closed
6 years ago
Comments count
1
s_framebuffer isn't thread safe
Updated
6 years ago
Comments count
7
mtlnvg__renderCreate: MTLLibrary leaked
Closed
6 years ago
Comments count
2