Oğuzhan Delibaş's repositories

Live-Corp-The-Experiment

Our computer game project, in which I took the roles of project manager and lead developer, in which we entered the top 7 among 168 teams within the scope of a bootcamp.

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SquareRootRecovery

Square Root Recovery Mobile Games

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Bitboard

A bitboard is a specialized bit array data structure commonly used in computer systems that play board games, where each bit corresponds to a game board space or piece. This allows parallel bitwise operations to set or query the game state, or determine moves or plays in the game.

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leaf-disease-detection

A project using machine learning for detecting diseases in plant leaves. It aims to expedite disease diagnosis in agricultural production.

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PaintMechanic

A helpful resource where you can paint by modifying the unity mesh system.

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SurvivalOfPopulation_u_MachineLearning

The codes of the simulation prepared using the basics of Machine Learning of the characters who survived by transferring genes with DNA. Built for Unity.

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FibonacciCalculation

Performance or Space Which is the best option for your optimization. In this project I created a two path using Fibonacci Calculation for this situation

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LocationSaverApp

An application where you can save the location of the places you go

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PatrolSystem-w-StatePattern

StatePattern is a design pattern that allows an object to completely change its runtime behavior based on its current state. In this project, I produced a project with this design pattern.

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RotatingCube-OpenGL

My first simple project I created using Open Graphics Library

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Addressables

Addressable Asset System can simplify your content management at both edit and runtime so your game’s initial and updated releases are smoother and easier.

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AnimationControl

Simple animation control script for Unity

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car-puzzle_w-LevelEditor

Mobile puzzle game project ready to launch on the market. Level Editor is included. In this way, level design can be done easily.

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Data-Structures

I coded the working logic of some of the data structures myself. I wouldn't say it includes absolute accuracy, or the most optimized way.

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data-visualization-test

In this repo, visualization of a ready-made csv table has been attempted using pandas and matplotlib libraries.

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Funlary

Funlary is a gamification project developed by the Langjolly team, aimed at teaching and reinforcing English language skills for elementary level students.

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ggj23-roots

made for ggj23

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LineDrawing

Drawing Lines in Unity with the Bresenham Line Algorithm

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PopulationManagement_u_MachineLearning

Simple Machine Learning application. A simple simulation of the evolution of the human population and the survival of the fittest

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PrefabSystem

PrefabSystem Clone is a Unity project developed using the Prototype Pattern, which provides functions to clone prefabs and procedurally generate different geometric shapes.

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SortingAlgorithms

This project aims to explain how different sorting algorithms work step by step with visual animations. It is designed to visualize sorting algorithms such as bubble, selective, fast, merge, etc. to understand their working logic and compare their performance.

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TCP_Client

Demonstrates creating a TCP client and connecting to the server.

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Tetris-Game

Tetris game built with C++ and SFML

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Timer

Timer module prepared for use in Unity Game Engine. It can be run in the desired project by getting rid of Coroutine dependency.

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WarTanks-Online

Online Tank Game - developed for learning purposes

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Zenject

Dependency Injection Framework for Unity3D

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