ogswr

ogswr

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ParticleEffectForUGUI

Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.

Language:C#License:MITStargazers:4274Issues:0Issues:0

FlexibleGridLayout

An actually useable Grid Layout for Unity, as shown in this video: https://www.youtube.com/watch?v=CGsEJToeXmA

Language:C#Stargazers:47Issues:0Issues:0

OpenSesame

A custom Roslyn compiler that allows access to internals/privates in other assemblies. Say "Open, Sesame!"

Language:C#License:NOASSERTIONStargazers:31Issues:0Issues:0

UnityMeshSimplifier

Mesh simplification for Unity.

Language:C#License:MITStargazers:1728Issues:0Issues:0

GameDevTutorials

Houses various game development tutorials and resources.

Language:C#License:GPL-3.0Stargazers:261Issues:0Issues:0

AsyncCaptureTest

Non-blocking screen capture example with asynchronous GPU readback

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Latios-Framework

A Unity DOTS framework for my personal projects

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CustomSRP

Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.

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com.unity.entities

The Entities package provides a modern Entity Component System (ECS) implementation with a basic set of systems and components made for Unity. 📦 [Mirrored from UPM, not affiliated with Unity Technologies.]

Language:C#License:NOASSERTIONStargazers:67Issues:0Issues:0

Ruffles

Lightweight and fully managed reliable UDP library.

Language:C#License:MITStargazers:212Issues:0Issues:0

MLAPI.Puncher

MLAPI.Puncher is a lightweight, cross-platform, easy to use implementation of NAT punchthrough.

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StringManipulation

IntelliJ plugin - https://plugins.jetbrains.com/plugin/2162

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UfcppSample

http://ufcpp.net/ 向けのサンプル

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DOTSExample

An Example of Unity DOTS from the video: https://youtu.be/39qmpBh0zxE

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ReNim

Blender add-on node-based retarget animation

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frankmocap

A Strong and Easy-to-use Single View 3D Hand+Body Pose Estimator

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lsss-wip

Latios Space Shooter Sample - an open Unity DOTS Project using the Latios Framework

Language:C#License:MITStargazers:176Issues:0Issues:0

EZAddresser

Automatic addressing system for Unity Addressable Asset System.

Language:C#License:MITStargazers:159Issues:0Issues:0

Unity-Fast-Bloom

Probably the fastest bloom implementation

Language:C#License:MITStargazers:46Issues:0Issues:0

YuchiKaml_Document

Document of YuchKaml

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BurstTestbed

Collection of Unity Burst samples

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procedural-animation

Procedural animation of an insect in unity using Inverse Kinematics and a skinned mesh. Also, the motion is driven with the legs of the model.

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Clouds

Cloud rendering test

Language:C#License:MITStargazers:857Issues:0Issues:0

volumetric-clouds

Volumetric clouds in Unity

Language:C#License:MITStargazers:201Issues:0Issues:0

ShaderGraph_LightNodes

Custom Unity Shader Graph nodes for retrieval of light information as well as Lambert and Specular Blinn-Phong with support for additional lights.

Language:C#License:NOASSERTIONStargazers:54Issues:0Issues:0

AI-Car---Unity-Hybrid-ECS

This repository contains AI controlled car / system built using Unity - Hybrid ECS.

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stc8

#NVJOB STC8 v 3.2 (Custom shader for Unity SpeedTree 8)

Language:C#License:MITStargazers:18Issues:0Issues:0

UnityURP-MobileScreenSpacePlanarReflection

Reusable RendererFeature of MobileScreenSpacePlanarReflection

Language:C#License:MITStargazers:1042Issues:0Issues:0