oculus-samples / Unreal-HandGameplay

Oculus showcase of hand tracking based interactions in Unreal.

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Unreal 5.3 and Quest 3 support.

JustinHoang1703 opened this issue · comments

Hi Jason! Your plug-in is super cool. I wonder do you have a timeline if it will be support on Quest 3 with Unreal 5.3 Oculus fork by chance? Cheers!

Hi Justin! This showcase and the plug-in is already working on Quest 3. It is not upgraded to 5.3 yet, but I expect it will just work if you give it a try.

@jasonmeisel I attempted to upgrade to 5.3 over the weekend but I keep getting the following error in the HandTrackingFilterComponent.cpp

cannot open source file "XRMotionControllerBase.h"
Cannot open include file: 'XRMotionControllerBase.h': No such file or directory

Looking into the update it seems like the location for it changed from 5.2 to 5.3. In the documentation it seems to be in an XRBase plugin now instead of runtime

https://docs.unrealengine.com/5.3/en-US/API/Plugins/XRBase/FXRMotionControllerBase/
https://docs.unrealengine.com/5.2/en-US/API/Runtime/HeadMountedDisplay/FXRMotionControllerBase/

@jasonmeisel I attempted to upgrade to 5.3 over the weekend but I keep getting the following error in the HandTrackingFilterComponent.cpp

Thanks for looking into this! This is the same issue we had in upgrading Unreal-SharedSpaces here.

If you make a similar change in HandTrackingFilter.Build.cs, it should resolve that error.

We plan to upgrade this project to 5.3 soon, but if you're able to get it working in the meantime, feel free to send us a pull request!

The update for UE5.3 was just pushed
ac1e44e

Let us know if you run into other issues.