oculus-samples / Unreal-HandGameplay

Oculus showcase of hand tracking based interactions in Unreal.

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

Interactable grab pose

DarioMaciel opened this issue · comments

How do I get the relative transform in the interactable grab pose?
I know hot to override the hand pose to apply a mesh that can visually match the object that is grabbing but i cant figure how to get this relative transform value.
I tried attaching a child actor to the brick and setting the actor of the tutorial hand, but the transform does not apply correctly.
I tried also to attach a static mesh to be child of the hand and apply the relative transform and still dont match
Capturar
I want to know if there is a visual way of getting this relative transform of the grab pose, if i can somehow move the mesh around and get the transform of it and apply here
for example, this rotation below dont match the rotation above (original from the project)
Capturar2

Unfortunately, there's no built-in way to do this. However, you could write a tool for this using the methods in TransformString.h.