Giters
octobuild
/
octobuild
Compiler cache for Unreal Engine
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Stargazers:
193
Watchers:
9
Issues:
51
Forks:
20
octobuild/octobuild Issues
does octobuild support cross-compilation on windows?
Closed
a month ago
Comments count
3
Issue with UE 5.3 CrashReportClient cross-compilation for Linux on Windows
Updated
a month ago
is there a way to disable octobuild once installed?
Closed
a month ago
Comments count
2
What is missing for supporting nintendo switch?
Updated
3 months ago
Comments count
2
deb packages are no longer attached to GitHub release
Updated
4 months ago
Cache `clang --analyze`
Updated
4 months ago
Cache linker step
Updated
4 months ago
PR #9932 Into UE Was Reverted
Closed
7 months ago
Comments count
3
[Question] Enable/Disable and other settings
Closed
7 months ago
Comments count
1
Add console command to forcefully cleanup cache
Closed
8 months ago
Comments count
1
PCH is not recompiled after MSVC update
Closed
8 months ago
Comments count
1
Not compatible with UE 5.3
Closed
8 months ago
Found unknown command line arguments: ["/utf-8", "/permissive-"] when using VS2022
Closed
8 months ago
Comments count
1
ue5-main: Internal error: Cannot specify -o when generating multiple output files
Closed
a year ago
Comments count
5
ue5-main: Found unknown command line arguments: ["-driver-mode"]
Closed
a year ago
Comments count
1
unknown command line arguments: `/external:W0`, `/external:I` when using VS2022
Closed
a year ago
Comments count
8
[Question] Could I use it together with incredibuild?
Closed
a year ago
Comments count
1
Setup automatic releases for macOS
Closed
a year ago
Comments count
1
What do I need to make this work in my LAN?
Closed
a year ago
Comments count
2
Add macOS support
Closed
a year ago
Comments count
1
ERROR: The filename or extension is too long. (os error 206)
Closed
a year ago
Incorrect parsing of `cmd.exe` tasks
Closed
a year ago
Need to make correct PATH variable for cl.exe manually
Closed
a year ago
Comments count
1
CL.exe frontend output contains precompiler header timestamp
Closed
a year ago
Comments count
1
Publish deb packages to https://cloudsmith.io
Closed
a year ago
Publish MSI packages to WinGet
Closed
a year ago
Comments count
1
Publish MSI packages to Chocolatey
Closed
a year ago
Add `run_second_cpp` support for `cl.exe`
Closed
a year ago
More effictive cl.exe integration
Closed
a year ago
MSBuild remove cache files
Closed
a year ago
Resurrect releases pipeline
Closed
a year ago
Comments count
5
Incompatible with VS2017
Closed
a year ago
Comments count
4
[UE-4.22+] Can't use octobuild for task "XXX" can't find toolchain for cl-filter.exe
Closed
a year ago
Comments count
3
octobuild cannot compile UE4 master
Closed
a year ago
Comments count
1
cargo build fail
Closed
3 years ago
Comments count
1
How to install and use it?
Closed
3 years ago
Can't use octobuild to compile UE4 master branch
Closed
5 years ago
Comments count
2
Out of LFS quota
Closed
6 years ago
[agent2] `cargo bench` fails to compile
Closed
6 years ago
Comments count
1
Octobuild fails to build UE-4.14.0-preview-1
Closed
7 years ago
Comments count
4
xgConsole can't handle `-nostdinc++`
Closed
8 years ago
[agent2] xgConsole hangs on > 1 task
Closed
8 years ago
UE 4.12.2 fails to compile "Basic Code" C++ project
Closed
8 years ago
Comments count
3
warning C4628: digraphs not supported with -Ze
Closed
8 years ago
Can't use octobuild for compiling file (Unrealengine master/4.13 branch)
Closed
8 years ago
Comments count
5
Is it possible to clean up cache folder by source path?
Closed
8 years ago
Comments count
5
Give a limiter for CPU cores usage.
Closed
8 years ago
Comments count
1
Join i686 and x86_64 builds to single .nupkg package
Closed
8 years ago
UE4Game have to be rebuilt when packaging game from editor (windows)
Closed
8 years ago
Comments count
9
Linux exception in output
Closed
8 years ago
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