oconnor0 / BeaconRoad

Core Rules for Beacon Road

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Beacon Road Core Rules

Come play Beacon Road; a d20, dice-filled, action-adventure, heroic fantasy RPG suffused with player agency that incorporates tactical combat, jumping into the action, flashbacks, and minimal planning.

The core rules are currently under development and playtest.

The design goals give a feel for where I want Beacon Road to go, and the todo gives the plan for getting there, and the changes along the way detail how close I am.

Also, those who have contributed and the license are available.

PDF Generation

Generation of PDFs of the Pregens can be done via pandoc as:

pandoc -s --pdf-engine=xelatex Pregens/OrcWarrior.md -o OrcWarrior.pdf --variable fontfamily="Garamond"
pandoc -s --pdf-engine=xelatex -V fontfamily="Garamond" DraconicWizard.md PageBreak.md DwarfWarrior.md PageBreak.md ElfRogue.md PageBreak.md ForgebornTechnician.md PageBreak.md HalflingTechnician.md PageBreak.md HumanWizard.md PageBreak.md OrcWarrior.md PageBreak.md TrollRogue.md -o Pregens.pdf

License

(C) 2017-2018 Matthew O'Connor (wee.knight.games@gmail.com).

This work is based on Blades in the Dark (found at http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).

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Core Rules for Beacon Road

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