Giters
oakmound
/
oak
A pure Go game engine
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Stargazers:
1521
Watchers:
43
Issues:
133
Forks:
84
oakmound/oak Issues
Replace CGO with PureGo and/or an embedded C compiler
Updated
3 months ago
Comments count
2
Remove CGO requirement from OSX builds
Updated
2 years ago
Comments count
13
Investigate adding CI to confirm JS builds of examples
Closed
2 years ago
Could you update the wiki, which still uses v3 as the example code?
Updated
2 years ago
Generic, type safe event handling with Go 1.18
Closed
2 years ago
Comments count
1
alg:ChooseX consider changing handling of 0 weight entries
Closed
2 years ago
Comments count
4
Add the ability to persist bindings between scenes
Closed
2 years ago
Refactor Audio Interface to reduce number of OS streams
Closed
2 years ago
Investigate using pulse cgo-less linux audio over alsa
Closed
2 years ago
Drop FOSSA?
Updated
2 years ago
Comments count
2
Handle different types of controllers
Updated
2 years ago
Comments count
2
Add Debug / Trace logs around OS drivers
Updated
2 years ago
JS does not support a Window Scale that is not 1
Updated
2 years ago
Should Wiki articles be moved to local readmes?
Updated
2 years ago
Linux audio library does not compile on arm64
Closed
2 years ago
WASM+JS Controller Support
Closed
3 years ago
Document OS / Build Target Compatibility
Closed
3 years ago
All examples show a black screen on OSX
Updated
3 years ago
Comments count
6
WASM+JS Audio Support
Updated
3 years ago
Quite a number of the examples don't work (on macOS)
Closed
3 years ago
Comments count
12
Why isn't .Attatch mutative?
Closed
3 years ago
Comments count
11
Proposal: Subpackage to handle level-loading through .tmx files.
Closed
3 years ago
Comments count
5
Q: respond to close window click on linux?
Closed
3 years ago
Comments count
7
Issue found by Svace static analyzer
Closed
3 years ago
Comments count
4
Bindings should take in event.CID instead of int
Closed
3 years ago
Comments count
4
Init can not propagate a SceneResult
Closed
3 years ago
Comments count
1
Unknown scene handler
Closed
3 years ago
Remove `ShinySet`, rename draw helpers with `Shiny` prefix
Closed
3 years ago
Remove NoiseBox and ScrollBox (or move them to oak grove)
Closed
3 years ago
Comments count
1
Q: can text be clipped
Closed
3 years ago
Comments count
5
Q: guidance on avoiding slow/slowing fps?
Closed
3 years ago
Comments count
8
can debug console be disabled? (using lots of CPU)
Closed
3 years ago
Comments count
4
Q: 100% cpu for examples/platformer-tutorial/1-start
Closed
3 years ago
Comments count
8
Change event.CID to an alias of int.
Closed
3 years ago
Comments count
4
provide renderable type that renders the renderable returned by a function (updated every frame)
Closed
3 years ago
Comments count
7
Consider changing Bindable to func(interface{}) int
Closed
4 years ago
Comments count
14
Add `dlog.Level.String` as the inverse of `dlog.ParseDebugLevel`
Closed
4 years ago
Comments count
1
Allow extending config.json with custom fields.
Closed
4 years ago
Comments count
2
Best way to play back key inputs?
Closed
4 years ago
Comments count
6
best way to replace a renderable with a new renderable?
Closed
4 years ago
Comments count
4
Make dlog.ErrorCheck() return whether there was an error.
Closed
4 years ago
Update render documentation to clarify Stackable vs Renderable types
Closed
4 years ago
Comments count
8
Add easy way to use regular expressions with dlog.
Closed
4 years ago
Comments count
2
BUG: render.Text crashes when vendoring
Closed
4 years ago
Comments count
2
scene.Scene should interpret nil values as noops.
Closed
4 years ago
Warn about the limited range of event.BindingOption.Priority
Closed
4 years ago
Comments count
2
Sometimes keys will get "stuck" likely due to oak missing/ignoring keyrelease events
Closed
4 years ago
Comments count
7
Best way to get whether a button was just pressed?
Closed
4 years ago
Comments count
3
Provide function to get next available CID.
Closed
4 years ago
Comments count
8
LayeredPoint should not have GetDims(), and it **really** shouldn't always return 6,6
Closed
4 years ago
Comments count
11
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