Nikos Giotis's repositories
MayaWrapDeformer
Alternative Maya plug-in Wrap Deformer coded in Maya's C++ API. The deformer stores offsets based on mapped UV coordinates between the source and the influence(s). Short demo available at
SpinXFormGPU
nVidia's CUDA accelerated Spin Transformations of Discrete Surfaces, based on the original code and paper by Keenan Crane, Ulrich Pinkall, Peter Schröder: Spin transformations of discrete surfaces. ACM Trans. Graph. 30(4): 104 (2011). Single precision support.
RenderingPreviewer
Framebuffer implementation for Autodesk's Arnold -- input scene in Autodesk's Maya and visualization in Tweak's RV.
stanford-cs193g-sp2010
Automatically exported from code.google.com/p/stanford-cs193g-sp2010
allanlab
Allan Lab website
learn-metal-cpp-ios
"Learn Metal with C++" samples, ported to iOS
minGPT
A minimal PyTorch re-implementation of the OpenAI GPT (Generative Pretrained Transformer) training
pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
python-essential-training-4314028
This repo is for the Linkedin Learning Course: Python Essential Training