Nikos Giotis's repositories

MayaWrapDeformer

Alternative Maya plug-in Wrap Deformer coded in Maya's C++ API. The deformer stores offsets based on mapped UV coordinates between the source and the influence(s). Short demo available at

SpinXFormGPU

nVidia's CUDA accelerated Spin Transformations of Discrete Surfaces, based on the original code and paper by Keenan Crane, Ulrich Pinkall, Peter Schröder: Spin transformations of discrete surfaces. ACM Trans. Graph. 30(4): 104 (2011). Single precision support.

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RenderingPreviewer

Framebuffer implementation for Autodesk's Arnold -- input scene in Autodesk's Maya and visualization in Tweak's RV.

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stanford-cs193g-sp2010

Automatically exported from code.google.com/p/stanford-cs193g-sp2010

allanlab

Allan Lab website

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learn-metal-cpp-ios

"Learn Metal with C++" samples, ported to iOS

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minGPT

A minimal PyTorch re-implementation of the OpenAI GPT (Generative Pretrained Transformer) training

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pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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python-essential-training-4314028

This repo is for the Linkedin Learning Course: Python Essential Training

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