nycholas / quadtree-erl

A Erlang Quadtree implementation.

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erl-quadtree

A quadtree is a tree data structure in which each internal node has exactly four children. Quadtrees are the two-dimensional analog of octrees and are most often used to partition a two-dimensional space by recursively subdividing it into four quadrants or regions.

Build

  $ rebar3 compile

Development

  $ rebar3 as shell shell

About

A Erlang Quadtree implementation.

License:BSD 3-Clause "New" or "Revised" License


Languages

Language:Erlang 100.0%