Elegant state machine for Swift.
Also check out for sister project: SwiftTask
enum MyState: StateType {
case State0, State1, State2
case AnyState // create case=Any
static func convertFromNilLiteral() -> MyState { return AnyState }
}
let machine = StateMachine<MyState, MyEvent>(state: .State0) { machine in
machine.addRoute(.State0 => .State1)
machine.addRoute(nil => .State2) { context in println("Any => 2, msg=\(context.userInfo!)") }
machine.addRoute(.State2 => nil) { context in println("2 => Any, msg=\(context.userInfo!)") }
// add handler (handlerContext = (event, transition, order, userInfo))
machine.addHandler(.State0 => .State1) { context in
println("0 => 1")
}
// add errorHandler
machine.addErrorHandler { (event, transition, order, userInfo) in
println("[ERROR] \(transition.fromState) => \(transition.toState)")
}
}
// tryState 0 => 1 => 2 => 1 => 0
machine <- .State1
machine <- (.State2, "Hello")
machine <- (.State1, "Bye")
machine <- .State0 // fail: no 1 => 0
println("machine.state = \(machine.state)")
This will print:
0 => 1
Any => 2, msg=Hello
2 => Any, msg=Bye
[ERROR] 1 => 0
machine.state = 1
For more examples, please see XCTest cases.
- Easy Swift syntax
- Transition:
.State0 => .State1
,[.State0, .State1] => .State2
- Try transition:
machine <- .State1
- Try transition + messaging:
machine <- (.State1, "GoGoGo")
- Try event:
machine <-! .Event1
- Transition:
- Highly flexible transition routing
- using Condition
- using AnyState (
nil
state) - or both (blacklisting):
nil => nil
+ condition
- Success/Error/Entry/Exit handlers with
order: UInt8
(no before/after handler stuff) - Removable routes and handlers
- Chaining:
.State0 => .State1 => .State2
- Event:
machine.addRouteEvent("WakeUp", transitions); machine <-! "WakeUp"
- Hierarchical State Machine: #10
Term | Class | Description |
---|---|---|
State | StateType (protocol) |
Mostly enum, describing each state e.g. .State0 . |
Event | StateEventType (protocol) |
Name for route-group. Transition can be fired via Event instead of explicitly targeting next State . |
Machine | StateMachine |
State transition manager which can register Route and Handler separately for variety of transitions. |
Transition | StateTransition |
From- and to- states represented as .State1 => .State2 . If nil is used for either state, it will be represented as .AnyState . |
Route | StateRoute |
Transition + Condition . |
Condition | Transition -> Bool |
Closure for validating transition. If condition returns false , transition will fail and associated handlers will not be invoked. |
Handler | HandlerContext -> Void |
Transition callback invoked after state has been changed. |
Chain | StateTransitionChain |
Group of continuous routes represented as .State1 => .State2 => .State3 |
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