nureyev / tweenman-as3

TweenMan AS3 tweening library for Flash & Flex

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package com.tweenman

TweenMan AS3 ActionScript tweening library

Version: 2.3 AS3
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TweenMan is a complicated man, and no one understands him but his woman...
Initially influenced by Jack Doyle's TweenLite engine, TweenMan is now his own man 
attempting to provide extended tweening functionality while remaining fit and slim.

Weighing in at approximately 12k compiled, TweenMan does a few things you probably 
haven't seen other engines do. He can tween the scrollRect property of sprites, 
tween to frame labels in movieclips, tween just about every filter's properties 
including the color of glows, bevels, etc., and he can accomplish all of this 
while using time-based or frame-based animation.

For updates and examples, visit: http://www.tweenman.com

Author: Dan Rogers - dan@danro.net

Special Thanks:	Jack Doyle (greensock.com)
				Mario Klingemann (quasimondo.com)
				Robert Penner (robertpenner.com)

Basic Usage
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import com.tweenman.TweenMan;

// time-based alpha tween
TweenMan.add(target, { time: 1, alpha: 0, ease: "easeInOutExpo" });

// frame-based scrollRect tween
TweenMan.add(target, { frames: 50, rectangle: [0,0,100,100], ease: "easeOutBack" });

// time-based ColorMatrixFilter tween
TweenMan.add(target, { time: 2, colorMatrix: { saturation: 0, contrast: 2 } });

// tween an array
var myArray:Array = [1, 4, 5, 6];
TweenMan.add(myArray, { time: 1, array: [0, 3, 4, 4] });

// remove tweens by property
TweenMan.remove(target, "alpha", "rectangle", "color");

// remove all tweens on target
TweenMan.remove(target);

// see if a tween is active
TweenMan.isTweening(target, "color");

// remove all tweens
TweenMan.removeAll();

// remove all tweens (and empty object pools)
TweenMan.dispose();


Tween Properties
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time					time or duration of tween in seconds
frames					frame-based duration, overrides time duration once set
ease					function or string, default is "easeOutQuart"
delay					delay before start, in seconds or frames depending on setting
onComplete				callback function gets called when tween finishes
onCompleteParams		params for onComplete function
onUpdate				callback function gets called when tween updates
onUpdateParams			params for onUpdate function
onStart					callback function gets called when tween starts
onStartParams			params for onStart function
easeParams				params for ease function, mostly Back and Elastic
array					if the target is an array, this property sets the end values


Virtual Properties
[property]			[type]					[description]
  { prop: value } indicates tweenable sub-properties and default values
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visible				Number or Boolean		same as alpha but toggles visibility
frame				Number or String		frame number or frame label of a MovieClip
scale				Number					scaleX and scaleY properties combined
color				Object					transform a DisplayObject using Color
  { redMultiplier: 1.0, greenMultiplier: 1.0, blueMultiplier: 1.0, alphaMultiplier: 1.0, 
	redOffset: 0, greenOffset: 0, blueOffset: 0, alphaOffset: 0, brightness: 0,
	tintColor: 0x000000, tintMultiplier: 0, burn: 0 }

rectangle			[0,0,100,100]			scrollRect property of a DisplayObject
volume				Number					volume using the soundTransform property
pan					Number					pan using the soundTransform property

colorMatrix			Object					ColorMatrixFilter
  { brightness: 0, contrast: 0, saturation: 1, hue: 0, colorize: 0x000000, 
	colorizeAmount: 0, blend: false } // set blend for additive blending

bevel				Object					BevelFilter
  { distance: 4.0,  angle: 45, highlightColor: 0xFFFFFF, highlightAlpha: 1.0, 
	shadowColor: 0x000000, shadowAlpha: 1.0, blurX: 4.0, blurY: 4.0, strength: 0 }

blur				Object					BlurFilter
  { blurX: 0.0, blurY: 0.0 }

convolution			Object					ConvolutionFilter
  { divisor: 1.0, bias: 0.0, color: 0, alpha: 0.0 }

displace			Object					DisplacementMapFilter
  { scaleX: 0.0, scaleY: 0.0, color: 0, alpha: 0.0 }

dropShadow			Object					DropShadowFilter
  { distance: 0.0, angle: 45, color: 0, alpha: 1.0, blurX: 0.0, blurY: 0.0, strength: 0 }

glow				Object					GlowFilter
  { alpha: 1, blurX: 0.0, blurY: 0.0, strength: 0, color: 0 }

text				String					simple text tween for TextField
hexColor			Number					generic interpolated hex color value
backgroundColor		Number					TextField.backgroundColor as hex value
borderColor			Number					TextField.borderColor as hex value
textColor			Number					TextField.textColor as hex value


TweenMan is Licensed under the MIT License
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Copyright (c) 2010 Dan Rogers

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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TweenMan AS3 tweening library for Flash & Flex


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