This project was built on Mac OS 10.6.4 in XCode. You are on your own on Windows where you'll have to import resources differently. Éric Renaud-Houde num3ric.com 08 July 2010
GLSL vertex displacement mapping applied on a sphere and mouse-interactive.
This project was built on Mac OS 10.6.4 in XCode. You are on your own on Windows where you'll have to import resources differently. Éric Renaud-Houde num3ric.com 08 July 2010
GLSL vertex displacement mapping applied on a sphere and mouse-interactive.