nuel-ol / SOC-OpenGL

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Assignment-1-Rendering Pipeline and Rasterization

In this assignment you will learn the basics of rasterization. This will be an individual assignment and will require each one of you to submit their own file

  1. Read the basics of the OpenGL rendering pipeline from here
  2. Go through the basic code of making a triangle. Some references are this and this
  3. Go through problem 1 of the assignment pdf
  4. Read the rasterization slides of Prof. Parag Chaudhuri here. Also check this
  5. Go through problem 2 of the assignment pdf
  6. Go through texturing code of Prof. Parag Chaudhari here . Also read throught the corresponding code in CS475 tutorials, and learnopengl.com
  7. Go through problem 3 of the assignment pdf

Assignment instructions:

  1. Accept the invitation to the assignment repository
  2. Clone the repo in your machine by using command "git clone (repo link)"
  3. Push all changes to your copy of the assignment repo
  4. The deadline is 11:55 PM, Monday 30 March, 2020
  5. Put all code in the sub-directory OpenGL-code
  6. Put all usage instructions, directory structure and description in a README in the root directory

Note: We have not provided any boilerplate code as of now so that you can understand how each piece of OpenGL works, and figure out design choices for yourself. If you need boilerplate code please inform us

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