About this fork ------------------------------------ This fork is a backport that takes the GLContextImpl from master to fix a bunch of bugs (especially Mesa 3D bugs), while maintaining Java 6 compatibility. The purpose is to keep Java games, which still depend on the 2.3.2 version of JOGL, working with newer graphics drivers and hardware. master commit that was used: ecf6e499d3b582d651a28693c871ca14d6e8c991 Organization of the JOGL source tree ------------------------------------ doc/ Build and user documentation make/ Ant build scripts, see top of build.xml for brief invocation instructions make/config Configuration files for glue code generation make/stub_includes Header files for glue code generation src/ Java and native source code for: src/jogl - JOGL src/nativewindow - NativeWindow Interface src/newt - NEWT src/junit - Unit test cases www/ Web pages NativeWindow and NEWT may be build seperately. Contact Us --------------- Web http://jogamp.org/ Forum/Mailinglist http://forum.jogamp.org/ Chatrooms IRC irc.freenode.net #jogamp Jabber conference.jabber.org room: jogamp (deprecated!) Repository http://jogamp.org/git/ Email mediastream _at_ jogamp _dot_ org Acknowledgments --------------- The JogAmp Community is gratefully acknowledges that the initial version of JOGL was authored and developed by Kenneth Bradley Russell and Christopher John Kline. The JogAmp Community is grateful for all the contributions of all of the individuals who have advanced the project. For sure we are not able to list all of them here. Please contact us if you like to be added to this list. This list can hardly cover all contributors and their contributions. You may like to check the author field of our SCM. (Chronological) Gerard Ziemski contributed the original port of JOGL to Mac OS X. Rob Grzywinski and Artur Biesiadowski contributed the Ant build support. Alex Radeski contributed the cpptasks support in the build process. Pepijn Van Eeckhoudt and Nathan Parker Burg contributed the Java port of the GLU tessellator. Pepijn also contributed the initial version of the FPSAnimator utility class. James Walsh (GKW) contributed the substantial port of the GLU mipmap generation code to Java, as well as robustness fixes in the Windows implementation and other areas. The JSR-231 expert group as a whole provided valuable discussions and guidance in the design of the current APIs. In particular, Kevin Rushforth, Daniel Rice and Travis Bryson were instrumental in the design of the current APIs. Travis Bryson did extensive work on the GlueGen tool to make it conform to the desired API design. He also shepherded JSR-231 through the standardization process, doing extensive cross-validation of the APIs and implementation along the way, and authored JOGL's nightly build system. Lilian Chamontin contributed the JOGLAppletLauncher, opening new ways of deploying 3D over the web. Christopher Campbell collaborated closely with the JOGL development team to enable interoperability between Sun's OpenGL pipeline for Java2D and JOGL in Java SE 6, and also co-authored the TextureIO subsystem. Sven Gothel refactored the windowing subsystem layer to be generic, introduced the support for multiple GL profiles, realized NEWT etc. Teamed up with Rami Santina, the new graph package was realized, exposing generic curve, text and UI support. Rami Santina researched and implemented the math behind the new graph package [RSantina], etc. The following individuals made significant contributions to various areas of the project (Alphabetical): Michael Bien Alban Cousinié Athomas Goldberg Yuri Vladimir Gushchin Gregory Pierce Dominik Ströhlein (DemoscenePassivist) Wade Walker Carsten Weisse The JogAmp Community is grateful for the support of the javagaming.org community and it's own JogAmp forum, from where dozens, if not hundreds, of individuals have contributed discussions, bug reports, bug fixes, and other forms of support. +++ [RSantina]: Resolution Independent NURBS Curve Rendering using Programmable Graphics Pipeline