A next-gen universal vehicle simulator.
UVS strives to provide a simulator designed for the future, with the latest technologies available used.
At this point, UVS is in pre-alpha stage. This means that it is more of a developing concept than ready to use software.
Building should be fairly straightforward. Install the SDL development libraries and OpenGL and you're all set.
To generate the documentation you need to have doxygen and dot installed.
On an Ubuntu system, you need to install the doxygen
and graphviz
packages.
Should these packages be installed, you only need to type doxygen
at the root of the source tree.
It is essential that you have the assets in place and also that you run UVS from the root of the source tree.
It expects to find the Resources
and the Shaders
folders so if you want to move it you need those two folders as well.