Yutaka Sato's repositories
ECS3DTrailRenderer
ECS完全に理解した勉強会用のサンプルです
LGTM-Shaders
Shaders for GLSLSandbox
GGJ2019-Son-vs-Mama
Exciting stealth game made in 48 hours for GGJ2019
Arch.Unity
Arch ECS integration for Unity.
ColorPicker
高校生時代に作ったカラーピッカー
com.unity.render-pipelines.universal
[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
glTFast
Efficient glTF 3D import / export package for Unity
MessagePipe
High performance in-memory/distributed messaging pipeline for .NET and Unity.
NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
tokoik.github.io
Tokoi's Laboratory
VContainer
The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.