normark / GLSL-PathTracer

A GLSL Path Tracer

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GLSL-PathTracer

A physically based path tracer that runs in a GLSL fragment shader.

Mustang

Stormtrooper

Panther

Crown

Features

  • Unidirectional path tracer
  • RadeonRays for building BVHs (Traversal is performed in a shader)
  • Disney BSDF
  • OpenImageDenoise
  • Texture Mapping (Albedo, Metallic-Roughness, Normal)
  • Spherical and Rectangular Area Lights
  • IBL with importance sampling
  • Progressive + Tiled Rendering (Reduces GPU usage and timeout when depth/scene complexity is high)

Build Instructions

Please see INSTALL-WIN.txt for the build instructions for Windows and INSTALL-LINUX.txt for Linux

Sample Scenes

A couple of sample scenes are provided in the repository. Additional scenes can be downloaded from here: https://drive.google.com/file/d/1UFMMoVb5uB7WIvCeHOfQ2dCQSxNMXluB/view

Gallery

Mustang_red

Hyperion

Ajax

Dining Room

Rank3PoliceUnit

Staircase

Substance Boy

Dragon

References/Credits

About

A GLSL Path Tracer

License:MIT License


Languages

Language:C++ 75.2%Language:GLSL 22.6%Language:CMake 1.8%Language:C 0.4%