ColorSnatch 1.0.5 Copyright (c) Denis Lianda, 2004 http://colorsnatch.sourceforge.net/ is the project's web page. ----Legal stuff----------------- This program is free software, you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. The GNU General Public License is available in the COPYING file supplied with the game. Just in case, they always have a spare copy of the GPL at http://gnu.org/ ----Installation----------------- Just copy the binary files (you'll have to compile them first, of course, if you only have the source) to the directory you want them to sit. You could also make a link in your /bin directory or in your Gnome/KDE/whatever menus. ----Playing---------------------- 1) The menu: Game -> Single Player Game: Start a game vs the AI. Game -> Two Player Game: Start a game vs a human. Game -> End Game: End the current game. Game -> Quit: Quit. Options -> Diversity: Choose how small the same coloured groups of tiles will be. Options -> Time Limit: That's it, the time limit. Theme: choose your theme for the tiles. Language: choose the language for the interface. Help -> About: The about box. Totally useless, but tells you about the GPL stuff, so, I think, making that was worth the time. 2) Gameplay: Player 1 starts at the lower left corner, player 2 in the upper right. Each turn players choose one color to add to their territory. Then, all adjacent tiles of that color are included. The first player to capture 50% of the field wins. Press Up/Down to pick a color, and Spacebar/Return to make the move before time runs out. Since version 1.0.3 you can also click the desired color with the mouse. ----Authors and contibutors---------- Denis Lianda - most of the code, project administration Jesus Reyes - Win32-specific code, Win32 builds, Spanish translation Dominik Zablotny - Polish translation Stefan Weinreich - German translation 3ARRANO Euskalgintza Taldea (3arrano@euskalerria.org / http://www.3arrano.tk) - Basque translation ----Credit for the game concept and the programming tools------- ColorSnatch is inspired by a wonderful game I used to play on my 80286 machine. The game, called 'Filler', was written in 1990 by Dmitri Pashkov, Michael Katunsky and Alexander Corabelnikov. In that time programming was still an art; now it is craft at best. The games had original ideas, they had performance, they had style, they were FUN. Sigh. The 'Filler' game was one of the first PC games I ever played, so I made this clone/remake/whatever chiefly because of nostalgia. I also wanted to test the Lazarus library/IDE, which I discovered only recently. The game took only a couple of days of actual programming, so I suppose Lazarus is a mighty RAD tool already and only going to improve. ColorSnatch was written from scratch in Pascal language using the Lazarus IDE. Lazarus is a Delphi-compatible free and open source visual components library and IDE for various platforms. For example, ColorSnatch was written and compiled under Linux OS (specifically, ASPLinux9, with kernel 2.4.20). For more info on Lazarus, visit http://lazarus.freepascal.org/ The images and icons for the game were made with The GIMP, first with 1.2 version and then with 2.0 as soon as it was available. For more info on The GIMP, visit http://gimp.org/