πThis mod maintains the vanilla rendering aspect ratio to avoid breaking any HUD elements.
Calculate the value equivalent to your desired resolution -> DesiredResolutionWidth / 860
-
RESOLUTION FIX: Set to
true
orfalse
- if false, disables my custom resolution method so you can use another resolution mod with a different solution like this one or use any widescreen fix -
RESOLUTION SCALE: Set to any number between
1
(or lower) -4.5
- 0.923 -> 800x480 (Increases performance)
- 1.000 -> 860x520 (Vanilla resolution)
- 1.488 -> 1280x720
- 2.233 -> 1920x1080 (Default mod resolution)
- 2.977 -> 2560x1440
- 4.465 -> 3840x2060
-
TEXTURE QUALITY: Set to any of the following values
0
1
2
3
- modifies texture resolution- 0 -> VERY LOW (Eighth resolution)
- 1 -> LOW (Quarter resolution)
- 2 -> MEDIUM (Half resolution)
- 3 -> HIGH (Full resolution - Vanilla and default mod value)
-
VOLUMETRIC FOG QUALITY: Set to any of the following values
0
1
2
3
- modifies the volumetric fog budget- 0 -> VERY LOW (Lower than the Vanilla preset, increases performance)
- 1 -> LOW (Vanilla preset and the default mod value)
- 2 -> MEDIUM
- 3 -> HIGH (Can significantly impact performance at high resolutions)
-
LEVEL OF DETAIL: Set to any of the following values
0
1
2
- modifies the distance at which models decrease their poly count/disappear- 0 -> LOW (half distance)
- 1 -> MEDIUM (Vanilla distance - Default mod value)
- 2 -> HIGH (Twice the distance)
-
SHADOW QUALITY: Set to any of the following values
0
1
2
3
- modifies the maximum resolution they can reach- 0 -> VERY LOW (disables shadows)
- 1 -> LOW (256 max resolution)
- 2 -> MEDIUM (1024 max resolution)
- 3 -> HIGH (2048 max resolution - Vanilla and default mod value)
-
POST-PROCESSING: Set to
true
orfalse
- if false, disables the HDRP Custom Pass, therefore disabling color grading -
VOLUMETRIC FOG: Set to
true
orfalse
- if false, disables the HDRP Volumetric Fog. Use as a last resort if lowering the fog quality is not enough to get decent performance -
ANTI-ALIASING: Set to
true
orfalse
- if true, enables built-in FXAA -
FOLIAGE TOGGLE: Set to
true
orfalse
- if false, disables the "Foliage" layer (trees won't be affected, only most bushes and grass)
- Fork:
- Highly optimized performance when scanning
- Fix incorrect offsets when scanning
- Organize project hierarchy
- Asset bundle -> Embedded resource (simplify file hierarchy)