Hoot stands for Hypertext Once upOn a Time. It's an adventure game creation tool. You write adventures in simple Hootscript and Hoot turns your script into a game that can be played in any ordinary Web browser.
Use Hoot: http://ratfactor.com/misc/hoot/hoot.html
Play a silly example game: http://ratfactor.com/misc/hoot/examplegame.html
Hoot contains its own tutorial, so feel free to jump right in and start creating your own games. No programming experience is required.
Feedback is welcomed at http://ratfactor.com/contact-me
View project source: https://bitbucket.org/ratfactor/hoot/src
Download as a zip: https://bitbucket.org/ratfactor/hoot/get/default.zip
Download as a bz2: https://bitbucket.org/ratfactor/hoot/get/default.tar.bz2
Download as a gz: https://bitbucket.org/ratfactor/hoot/get/default.tar.gr
- 2013-10-19 - v1.4 - Fixed nasty parser bug which could cause things to be nested under other things under certain circumstances (such as following an if...then...end statement)
- 2013-03-17 - v1.3 - Fixed critical compression bug, improved error checking (most errors now in plain English)
- 2013-03-16 - v1.2 - Vars and things no longer case sensitive
- 2013-03-16 - v1.1 - Build output now compressed!
- 2013-03-14 - v1.0 - New predictive parser complete, project now called Hoot*
- 2012-03-14 - v0.1 - Work begins on a non-toy implementation
Hoot
Copyright 2013 Dave Gauer
Released under the MIT license.
*Yes, it really was a year to the day after work began, but I had no idea until I compiled the above list!