Allan Murillo's repositories

ProjectMarmot.github.io

Webspace for Project Marmot

Language:JavaScriptStargazers:0Issues:0Issues:0

FPS-Prototype

Working on an FPS with local split-screen

Language:C#Stargazers:0Issues:0Issues:0

RPG-Game

Building a point and click RPG with spells using Unity's URP & new input system (loosely follows Udemy RPG course)

Language:C#Stargazers:0Issues:0Issues:0

TPC-Game

Implementing an Advanced third person controller following Sharp Accents' Souls-Like Tutorial Series

Language:C#Stargazers:0Issues:0Issues:0

GameFramework

Basic Unity Menu Framework for any game (2 separate branches for Standalone build using the standard render pipeline & WebGL build using URP )

Language:C#Stargazers:2Issues:0Issues:0

Tower-Defense

A 2D Tower defense game where the player must survive ten rounds of enemy waves and protect their home castle

Language:C++Stargazers:0Issues:0Issues:0

Nightingale_Game

A 2D Survival game where the player must analyze unique creatures to progress through levels without being killed by them.

Language:C++Stargazers:0Issues:0Issues:0

NetworkingProjects

This repository contains 3 networking projects to showcase my skills in this field of game development. The Wrapper classes were not written by me.

Language:C++Stargazers:0Issues:0Issues:0

Metroid-Pong

Created a software application that rendered a 2D graphics game inspired by the Metroid series - Direct2D API, Windows API, Visual Studio, C++

Language:C++Stargazers:1Issues:0Issues:0

Graphics-Engine-2

A Refactored version of the first graphics engine I made. I collaborated with a colleague to develop this.

Language:ShellStargazers:0Issues:0Issues:0

HelmetBuddy

Bluetooth LE Scanner Android App for Spin Scooter Helmets

Language:C++Stargazers:0Issues:0Issues:0

Data-Structures

Various types of Data Structures i've implemented while studying

Language:C++Stargazers:0Issues:0Issues:0

AStarPathfinding

My version of the A* Pathing Algorithm using pentagons ( 5 sided tiles )

Language:C++Stargazers:0Issues:0Issues:0

Graphics-Engine

Learned how to create a graphics engine utilizing DirectX 11 during my studies (included some rendering techniques such as Normal mapping, instancing & frustum culling)

Language:C++Stargazers:0Issues:0Issues:0

LEDBeatEmUp

Snake-Like game using Arduino, 1Sheeld & Neopixel

Language:C++Stargazers:0Issues:0Issues:0

GoingDark_Reboot

Reboot of Going Dark, now with Oculus Touch & xbox controller support

Language:C#Stargazers:0Issues:0Issues:0

GoingDark_VR5

Final Project

Language:C#Stargazers:0Issues:0Issues:0