Allan Murillo's repositories
ProjectMarmot.github.io
Webspace for Project Marmot
FPS-Prototype
Working on an FPS with local split-screen
RPG-Game
Building a point and click RPG with spells using Unity's URP & new input system (loosely follows Udemy RPG course)
TPC-Game
Implementing an Advanced third person controller following Sharp Accents' Souls-Like Tutorial Series
GameFramework
Basic Unity Menu Framework for any game (2 separate branches for Standalone build using the standard render pipeline & WebGL build using URP )
Tower-Defense
A 2D Tower defense game where the player must survive ten rounds of enemy waves and protect their home castle
Nightingale_Game
A 2D Survival game where the player must analyze unique creatures to progress through levels without being killed by them.
NetworkingProjects
This repository contains 3 networking projects to showcase my skills in this field of game development. The Wrapper classes were not written by me.
Metroid-Pong
Created a software application that rendered a 2D graphics game inspired by the Metroid series - Direct2D API, Windows API, Visual Studio, C++
Graphics-Engine-2
A Refactored version of the first graphics engine I made. I collaborated with a colleague to develop this.
HelmetBuddy
Bluetooth LE Scanner Android App for Spin Scooter Helmets
Data-Structures
Various types of Data Structures i've implemented while studying
AStarPathfinding
My version of the A* Pathing Algorithm using pentagons ( 5 sided tiles )
Graphics-Engine
Learned how to create a graphics engine utilizing DirectX 11 during my studies (included some rendering techniques such as Normal mapping, instancing & frustum culling)
LEDBeatEmUp
Snake-Like game using Arduino, 1Sheeld & Neopixel
GoingDark_Reboot
Reboot of Going Dark, now with Oculus Touch & xbox controller support
GoingDark_VR5
Final Project