Project: ReWipe
- OGLFT - For font generation
- PhysFs - For archive file system ops
- SDL - Event loop and input
- GLU - OpenGL
- gle - OpenGL Extruction library
- freetype - For loading truetype fonts
- Programmers with OpenGL skills
- Art designers / 3D Modellers / Level designers
- Musicians
- Packagers / Someone to implement autotools configure/make
Programmers:
- Noccy
- TehMini
- Your name here
Graphics/Assets:
- Noccy
- Your name here
Music/Sound:
- Noccy
- Your name here
The Fusion Engine is a fully Open Sourced 3D Game engine built for the ReWipe racing game. It is desiged to recreate the feeling of the WipeOut game series, offering futuristic anti-gravity racing at high speeds.
- Motion blur to increase the feeling of speed
- Basic physics simulation
- Networking support
The vehicle will be hovering above the ground. As such it needs to react accordingly when a force is excerted on it, as well as showing a slight wobble.
Acceleration should affect the vehicle, pushing the front down and breaking should do the reverse, lifting it up. Jumps should offer a nice smooth trajectory.
The wobble can be reproduced by transforming the position of the crafts by something along the lines of:
F = factor for wobble scaling
E = expression max, ex 5.0f
T = timer ticks
Wx = E·sin(TF);
Wy = E·cos(TF/2);
This includes:
- Mines
- "Dumb" Rockets
- Missiles
- Bombs