Giters
nmlgc
/
ssg
秋霜玉 / Shuusou Gyoku
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Geek Repo
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Stargazers:
20
Watchers:
6
Issues:
69
Forks:
5
nmlgc/ssg Issues
Simulate the original palettized 8-bit mode in SDL
Updated
20 days ago
Add a SDL 3 platform layer
Updated
20 days ago
Improve replay-related error reporting
Updated
22 days ago
Optionally render circles as point lists to replicate their 8-bit rendering on GPUs
Updated
22 days ago
(DirectDraw/Direct3D 12/???) Investigate sporadic slowdowns in 32-bit mode
Updated
23 days ago
Comments count
2
Tracking issue for rendering bugs on certain SDL_Renderer backends
Updated
23 days ago
Support vertical aspect ratios
Updated
24 days ago
Don't pause execution if the window loses focus during menus or replays
Updated
25 days ago
Implement loop points within MIDI files
Updated
a month ago
Comments count
1
Port to Linux
Updated
a month ago
Add various window modes
Updated
a month ago
Implement better replay support
Updated
a month ago
Comments count
1
Implement replay seeking
Updated
a month ago
Compress rapid-fire screenshots
Updated
2 months ago
Comments count
1
Config is entirely reset on a single validation failure, re-locking the Extra Stage
Closed
a year ago
Comments count
2
Properly support gameplay forks, including a fix for the fake deathbomb quirk
Updated
6 months ago
Comments count
1
Backport SDL 2-dependent new input/sound/platform features to Windows 98
Updated
6 months ago
Comments count
2
Animate Music Room levels and spectrum analyzer at a constant speed, regardless of the target frame rate
Updated
6 months ago
Gracefully handle missing .DAT files
Closed
6 months ago
Comments count
1
Improve general error reporting
Updated
6 months ago
Re-enabling MIDI does not start playing the title screen theme
Closed
6 months ago
Comments count
1
Alt-tabbing rewinds MIDI playback to the beginning of the track
Closed
6 months ago
Comments count
1
Resurrect the i586 build by polyfilling the C++ standard library
Updated
6 months ago
Integrate a real spectrum analyzer for waveform BGM
Updated
7 months ago
Restore the original style of the in-game music title animation
Updated
7 months ago
Comments count
1
Build for Windows 95
Updated
7 months ago
Comments count
1
Support keyboard remapping
Updated
7 months ago
Support comments from BGM pack file metadata
Updated
9 months ago
(DirectSound) Correctly parse .WAV files
Updated
a year ago
Comments count
2
Centralize input handling
Closed
a year ago
Upgrade from DirectInput 7 to a newer input API (would mainly help with antivirus false-positives)
Closed
a year ago
Comments count
1
Integrate SDL into the build, and use it for window creation
Closed
a year ago
Change execution charset to UTF-8
Closed
a year ago
Migrate SFX code to miniaudio
Closed
a year ago
Store separate bindings for every different controller
Updated
a year ago
Support joypad remapping of directional inputs
Updated
a year ago
Perfectly resample sound effects to the native sampling rate
Updated
a year ago
(DirectDraw) Programmatically disable the 8- and 16-bit compatibility shim
Updated
a year ago
Add a FPS counter
Updated
a year ago
Build the SCL compiler for all supported platforms
Updated
a year ago
Alt-Tabbing out of the ending reloads wrong graphics
Closed
a year ago
Comments count
1
Introduce a version system for 秋霜CFG.DAT
Closed
a year ago
Comments count
1
Staff member sprites should be alpha-blended individually
Updated
a year ago
Comments count
2
Build the map editor
Updated
a year ago
Implement text rendering using a cross-platform library
Updated
a year ago
Comments count
1
Turn the core game update code into a headless library
Updated
2 years ago
Explicitly specify the intended ending font
Closed
2 years ago
Comments count
1
Quitting out of the Extra Stage moves the main menu cursor to the regular Game Start option
Updated
2 years ago
Remember the last shot type selected
Updated
2 years ago
Add an icon to the executable
Updated
2 years ago
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