邹彬 (nmkooxx)

nmkooxx

Geek Repo

Company:广州3K有限公司

Location:广州

Home Page:http://www.cnblogs.com/forlove/

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邹彬's repositories

ProjectileShooting

Project demonstrating in Unity how to fire a projectile at a target by either specifying its initial velocity or initial angle. Also draws out the projectile's expected trajectory.

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2DFPhysics

2D fixed-point physics for Unity (WIP).

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ATerribleKingdom

Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets

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BetterStreamingAssets

A plugin for Unity that lets you access Streaming Assets directly on Android.

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ExcelMaker

Excel to Csv,Json,Support combine multi row to one strut

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FileNameManager

a folder-based tool for batch modify the file name

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FixedPoint-Sharp

Fixed point math with 48.16 precision (based on lib by https://github.com/fholm)

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KCP

KCP C#版。线程安全,运行时无alloc,对gc无压力。

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kcp-unity

kcp+tcp+websocket framework for unity

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KIT

Unity3D开发的工具包集合, 集成常见的开发组件以免于重复造轮子。佛系更新中。。。

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Latios-Framework

A Unity DOTS framework for my personal projects

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LiteNetLib

Lite reliable UDP library for Mono and .NET

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LockstepEngine

A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)

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PlannarShadowForUnity

Planar Shadow is very cheap and useful for mobile games.

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Prefab-System

`com.unity.entities 1.0`-compatible way to find (lookup) prefab entities

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PrefabLightmapping

Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original sce

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preserve-cd

Game Preservation Project

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RichText

unity:基于ugui的高效、大规模头顶文字

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SpriteDicing

Unity extension for lossless sprite texture compression

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TextFilesForTextMeshPro

When using TextMeshPro in Unity Editor,we can create a Font Asset from a text file.Here are some text files.I think they can help you customize your own Font Asset.The more text files are coming soon.

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TextMeshOutline

TextMesh描边优化

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TouchSocket

TouchSocket是 C# 的一个整合性的、超轻量级的网络通信框架。包含了 tcp、udp、ssl、http、websocket、rpc、jsonrpc、webapi、xmlrpc等一系列的通信模块。一键式解决 TCP 黏分包问题,udp大数据包分片组合问题等。使用协议模板,可快速实现「固定包头」、「固定长度」、「区间字符」等一系列的数据报文解析。

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UI_RenderPipelineInLinearSpace

Unity UI Render Pipeline in Linear Color Space

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unity-debug-overlay

A fast and garbage free debug overlay for Unity

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Unity-MSDF-Fonts

Basic tool to convert Unity fonts to use Multichannel Signed Distance Field fonts

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unity-stylized-water

A stylized water shader (and material presets) for Unity.

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UnityAndroidIl2cppPatchDemo

这是Unity Android APP il2cpp热更完美解决方案的Demo。更新build_demo_apk里的Unity路径,执行即可一键重build Patch和apk。因为文件libunity是没有热更的,如unity版本有变化则热更不适用。

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UnityAndroidIl2cppPatchDemo-libboostrap

core so lib for UnityAndroidIl2cppPatchDemo solution

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