Nicolas's starred repositories
SpartanEngine
A game engine with an emphasis on real-time cutting-edge solutions
WickedEngine
3D engine with modern graphics
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
LumixEngine
3D C++ Game Engine - yet another open source game engine
GLSL-PathTracer
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
StreamMinecraftClone
A Minecraft Clone developed live on stream at twitch.tv/gameswthgabe
os-tutorial
How to create an OS from scratch
FlexEngine
Cross-platform game engine with Vulkan backend
myphysicslab
myPhysicsLab provides JavaScript classes to build real-time interactive animated physics simulations
DataDrivenRendering
Data Driven Rendering repository
site_encrypt
Integrated certification via Let's encrypt for Elixir-powered sites
littlechat
A peer-to-peer video chat application made using Phoenix, LiveView, and WebRTC. Want to know how it's made? Read the blog post: https://littlelines.com/blog/2020/07/06/building-a-video-chat-app-in-phoenix-liveview
ChameleonRT
An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay)
lighthouse2
Lighthouse 2 framework for real-time ray tracing