A fork of Vdvman1's BetterAnvil Mod. There is no release for Minecraft 1.7.10. And after tweaking my tools using squidutils I find the Anvil XP costs have gone up significantly.
I will be revising the math on costs of fixing Enchanted tools. I have a different vision then Vdvman1, in how the Anvil should work.
- Repairing non-enchanted items does not cost XP.
- Renaming items is free.
- Anvils do not break.
- Removed the Prior Work penalty.
- Enchantability of the item will matter.
I am thinking that items with higher Enchantability will receive a significant bonus repair amount. Or should it be cheaper to add Enchants to them?