Lu's repositories
MyGPURaytracer
A high performance raytracer programmed with CUDA. There are various improval features such as AI denoise, depth of field.. etc in it.
LearnUnityToon
Implementation of Unity Toon shader for learning Unity. The project is almost the same as public https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project.git.
TCP-IP-Implementation
Self implementation of TCP Socket.
AwesomeEffects
Various visual effects implemented with Unity. stable fluids .etc.
CharlesScripts
My awesome scripts for Arch Linux or Ubuntu Gnome latest LTS or MacBook.
CPU-application2
simple calculator
CycleGAN-medical-image-segmentation
Implementation of CycleGAN for unsupervised image segmentaion, performed on brain tumor scans
distributedSystem
Self implementation of MapReduce distributed system based on MIT6.824 labs.
DogeCreepyMen
My first little game developed in 2 days with Godot engine.
MIPS54cpu-in-verilog
单周期CPU 频率可达到65M
PositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
ShapeModeling
Geometry processing repo including several projects.