Lu's repositories

MyGPURaytracer

A high performance raytracer programmed with CUDA. There are various improval features such as AI denoise, depth of field.. etc in it.

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LearnUnityToon

Implementation of Unity Toon shader for learning Unity. The project is almost the same as public https://github.com/unity3d-jp/UnityChanToonShaderVer2_Project.git.

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TCP-IP-Implementation

Self implementation of TCP Socket.

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AwesomeEffects

Various visual effects implemented with Unity. stable fluids .etc.

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CharlesScripts

My awesome scripts for Arch Linux or Ubuntu Gnome latest LTS or MacBook.

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CPP

Explore CPP in depth.

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CPU-application2

simple calculator

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CycleGAN-medical-image-segmentation

Implementation of CycleGAN for unsupervised image segmentaion, performed on brain tumor scans

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distributedSystem

Self implementation of MapReduce distributed system based on MIT6.824 labs.

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DogeCreepyMen

My first little game developed in 2 days with Godot engine.

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MIPS54cpu-in-verilog

单周期CPU 频率可达到65M

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PositionBasedDynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

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ShapeModeling

Geometry processing repo including several projects.

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