njfox / foundryvtt-cyberpunkred

Geek Repo:Geek Repo

Github PK Tool:Github PK Tool

CyberpunkRED Media Card

Cyberpunk RED

An in-development system for Cyberpunk RED. Since the game is not yet released, this is obviously not finished. It currently aligns with the rules in the CyberpunkRED Jumpstart Kit and will also also include options for house rules to extend the system.

Branch Information

  • There are two branches for this project, development and stable_release. You should generally not use the development branch for games as it may have significant bugs. See below for download links.

Installing

  • This system is available in the "Game-systems" browser in-game and may be installed there.

  • You can also manually direct your FoundryVTT to the correct manifest. Use this as the manifest URL:

  • If you want to manually install the files from the dev branch, feel free. Download the zip and install manually. I don't recommend this for anything other than testing as the development branch is sometimes non-functional.

Release Notes

Release notes (and plans for future releases) are in their own file. Please see:

https://github.com/Gerdofal/foundryvtt-cyberpunkred/blob/development/releasenotes.md

Suggestions

If you wish to make suggestions, please submit issues on the Github issue tracker or use my Discord: https://discord.gg/dET9xA6

Features Planned

  • Character Sheet
    1. All attributes and skills easily visible
    2. Special tab to make various combat actions easier to manage (or drag to action bar)
    3. Additional tabs that show or hide based on your selection of available abilities (hacking, etc...)
  • NPCs
    1. System to help make using large number of NPCs easier by automating actions from multiple NPCs when possible
  • Optional Rules
    1. Support for optional rules will be inclued wherever possible. For example:
      • Base die roll customization
      • Options to use inventory management or just a simple form field for tracking gear and such
  • Other
    1. Other design decisions about the table, dice rolling, etc... are still beging made

General Design Plans

Since playstyles vary greatly, this sheet is designed with the following in mind:

  1. Everything important about a character or NPC should work just fine without using tokens, maps, action bars, or anything else.
    • Some people just want to play the game using their mind and their own internal vision, we want to support that style of play. If all the players and GM want to use is the character sheet, this should not limit the usefullness of the system in any way.
  2. Everything should be efficient and quick during play. Nothing should require multiple clicks or pop-ups if we can find a way to do it with just one click.
  3. The character sheet should be as small as possible, with extra features able to be hidden or shown as per player/gm preference, so that the character sheet will always work on small screens or for players with only one monitor.

License and Credits

License: https://github.com/Gerdofal/foundryvtt-cyberpunkred/blob/development/license.md

Credits: https://github.com/Gerdofal/foundryvtt-cyberpunkred/blob/development/credits.md

About

License:GNU General Public License v3.0


Languages

Language:JavaScript 50.2%Language:HTML 39.1%Language:CSS 10.7%