nizhenchao's repositories
ocTreeVoxelizedShadows
基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙
ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
ILRuntimeU3D
Unity3D demo project for ILRuntime
UIFrameWork
A tiny and simple UIFrameWork for Unity4.x and Unity5.x
Unity-UI-Bindings
Provides bindings for unity UI using INotifyPropertyChanged and reflection magic.
Lemon
Unity游戏开发框架-包含常用UI组件、UIManager管理、自定义日志显示、行为树框架等。后面持续更新ing...
Punishing_GrayRaven_Tab
《战双:帕弥什》游戏数据
anything_about_game
一群快乐小松鼠的窝:主要收集了一些游戏相关的网上资源
intellij-idea-tutorial
🌻 This is a tutorial of IntelliJ IDEA, you can know how to use IntelliJ IDEA better and better.
Post-processing-Demo
Demo for post-processing implement in Unity.
FlashExcel
FlashExcel is excel exporter tools.
OverdrawForUnity
可以查看当前相机内指定特性的物体,通常用来看透明物体OverDraw的情况
NPBehave
Event Driven Behavior Trees for Unity 3D
UGUIEffectDemo
基于UGUI的粒子特效解决方案。
FindObjByPath
A Unity Tools
SceneSeparateDemo
四叉树/八叉树场景动态加载
MightyTerrainMesh
A Unity Plugin for Converting Terrain 2 Mesh with LOD
terrain_proj
unity 大地形切割、加载、AB
hud
游戏血条
MightyPillar
MightyPillar is project dedicate to create a general/effective/space-saving map representation based on subdivided voxels, which also support path-finding.
NoticeSystem
这是一个轻量级的Notice(红点Tips)的管理方案,其方案已经在商业项目中得到应用。我使用了递归函数去遍历设置Notice节点信息,之前也遇到了一些问题,即当递归深度超过5时在部分机型(低端机)上会引起闪退。即便如此,我依旧认为这是一个非常适合管理和拓展的Notice管理方案
xlua-framework
Unity游戏纯lua客户端完整框架---基于xlua,整合tolua的proto-gen-lua以及各个lua库和工具类
AOI
c# 实现的十字链表的AOI算法
GFFrameWork
Unity框架