Nitish Victor's starred repositories
carbon-lang
Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
JoltPhysics
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
memory-allocators
Custom memory allocators in C++ to improve the performance of dynamic memory allocation
HandmadeMath
A simple math library for games and computer graphics. Compatible with both C and C++. Public domain and easy to modify.
HybridRenderingEngine
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
common-3d-test-models
Repository containing common 3D test models in original format with original source if known and obj mesh
RadeonRays_SDK
Radeon Rays is ray intersection acceleration library for hardware and software multiplatforms using CPU and GPU
cmakeconverter
This project aims to facilitate the conversion of Visual Studio to CMake projects.
FlingEngine
A Vulkan game engine with a focus on data oriented design
Adria-DX12
Rendergraph-based graphics engine written in C++ using DirectX12
VanguardEngine
Experimental DirectX 12 Rendering Engine
kill-docker-auto-update
Contains assemblies to kill auto updating of Docker Desktop for Windows.
UtopianEngine
A game engine in early development
BoolkaEngine
DX12 render engine
AnimationProgramming
Skeletal animation player using the WhiteBoxEngine