ninetails0 / Fortnite-Offset-dumper

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RCS FORTNITE OFFSETS Dumper

A simple Fornite offset dumper.

Info

_Class()

string? Name; -> The output name of the class. Anything non alphanumeric will be regexed out, and spaces replaced with '_'.
string[]? Comments; => Not currently hooked up. Will add comments before a class in the CodeDom writer.
_Offset[]> Offsets; => Collection of offset classes.

_Offset()

string? Name; -> The output name of the field. Anything non alphanumeric will be regexed out, and spaces replaced with '_'.
string? Pattern; -> Pattern to scan memory for. All wildcards must be ??.
string? Comment; -> Not currently hooked up. Will add comment after value in CodeDom writer.
int Position; -> Index + 1 of the last byte before the first wildcard(s) you're scanning for. Will automate this eventually.
int Modifier; -> Any additional values that should be added to located IntPtr.
bool MinusOne; -> Subtract one from the located pointer of the offset. Should be left true in 99% of uses.
bool IsFunction; -> Stops the scanner exactly where the pattern points. Useful for finding scripts/functions.
_Level[]? Levels; -> Extra levels to scan through. Offset will reflect end result.
_Field[]? Fields; -> Extra fields that can be grabbed from the patterns location.

_Level()

int Position; -> Index + 1 of the last byte before the first wildcard(s) you're scanning for.
bool MinusOne; -> Subtract one from the located pointer of the offset. Should be left true in 99% of uses.

_Field()

ReadType Type; -> Defines how many bytes the scanner reads for the field (1, 2, 4, 8, 10, 25, or 50).
int Position; -> Index + 1 of the last byte before the first wildcard(s) you're scanning for. Will automate this eventually.
string? Name; -> The output name of the field. Anything non alphanumeric will be regexed out, and spaces replaced with '_'.
string? Comment; -> Not currently hooked up. Will add comment after value in CodeDom writer.

Packages

Reloaded.Memory.SigScanNewtonsoft.JsonSystem.CodeDom

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