glSimpleMaterialEditor
It's just a simple material editor which was created during/for the GLSL language learning.
Done:
- Most simple shaders imitating fixed pipeline. GLSL version is 1.2 so they're kinda poo, though.
ToDo:
- Add more input callback (mouse, ...)
- Swith to the programmable pipeline (the first shaders are going to be added since that)
- Add some preview mesh for the meterial testing
- Start implementing physically base material using shaders