Niklas Harrysson's starred repositories
openmoonray
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
oslbuildwin
A stab at automating the process of building open shading language for windows
OpenShadingLanguage
Advanced shading language for production GI renderers
SamplinSafari
Samplin' Safari is a research tool to visualize and interactively inspect high-dimensional (quasi) Monte Carlo samplers.
USD-Cookbook
USD Example Projects
nodeeditor
Qt Node Editor. Dataflow programming framework
LearnOpenGL
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
ShaderGraph
Unity ShaderGraph project
SimpleRenderEngine
Small C++14 render engine
OpenShadingLanguage
Advanced shading language for production GI renderers
glsl-optimizer
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.