niektb / ROME

0 A.D. Mod-Pack dedicated to Rome

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ROME

0 A.D. Mod dedicated to Rome, targeting especially the Roman Republic.

This modification pack will contain roman-specific units, buildings and special effects such as Collosseum and Gladiators, flooding it for naval battle reenactments. It will bring an Aquaduct water transportation system and digging through Mountains and Earth. You may build tunnels if you are besieged and have run out of food.

All this will center around the ancient civilization Rome and in honor of Rome's ingenuity.

Extending the pyrogenesis engine of 0 A.D. this mod is orientated to strive for realism, making it possible to be even suitable for historical visualisation (like battle reenactment) and simulation.

Whilst being content with what the 0 A.D. team has made thus far, there's no need to reinvent their work, but only to add vast amounts of extras such as buildings, new units, and indeed a whole lot of new gameplay features which will center around a political system embodied by the Senate.

To bring the senate to live we have started to develop an hybrid AI (artificial intelligence) that lives along with a human player.

The Senate

This new AI implies the introduction of at least the following features:

  • Citizens are aware of their leadership and have a loyality.

  • Citizens (at least the elite) have a sympathy towards each other (that e.g. decides which side a general may take in a inner conflict/civil war).

  • Citizens have a sympathy towards other civilizations as a whole. Hence not to individual citizens of other cultures. (this covers triumph marches)

  • Subduing other civilizations.

  • Rebellions (depending on loyalty and strength).

  • Capturing of units & buildings.

  • A RPG-like note as you might have to start as an infantry soldier, might become a centurio only to some day be one of two consul or even the overall dictator in wartime. Perhaps then - as a dictator - you might decide to overthrow the senate and take effective control by breaking the imperial law .. surrecting the Roman Empire. But beware, the senate is made up from many veteran generals and some might still have loyal troops additionally to their personal field tent guards (the praetorian).

  • Decentralised AI with many personalities and also surrecting defensive structures. [purely additive]

  • An AI can split and join other AIs with its civilization within one CPU.

  • Reworked battle system/'physics' (we want nothing less than pure realism and will therefore read, study, test and not restraint from changing how the engine works in this feature). [this will be separated from the additive features]

  • Another feature where it'll be difficult to keep compatibility will be to make goods such as resources and props real objects, allowing units to drop their sword and e.g. archers to collect shot arrows from the battlefields. [this will be separated from the additive features]

  • ... many more like weather, day & night, splitting away of unhappy units from their original civilization. Effectively founding mini-civilizations that are very vulnerable to being subdued but also could be used as mercenary supply.

Goals:

  • Those changes though severe must be compatible with the current mainstream 0AD simulation. => Keep it additive by extensions of existing classes instead of changing them. (restraint from refactoring, simply don't use if you don't like how it's done in the trunk simulation version).
  • Split new features into as much as is possible individual parts. (may be restructured and split at a later point.)

Created by history enthusiasts that stride towards the recreation of the ancient worlds that had much more civilised facets than one might like to think at first sight.

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0 A.D. Mod-Pack dedicated to Rome