Nicolas Lopez's starred repositories
Far-Cry-1-Source-Full
Far Cry 1 Full Source (Developed by CryTek). For NON COMMERCIAL Purposes only. Leaked.
SamplerFeedbackStreaming
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Atmosphere
Atmosphère is a work-in-progress customized firmware for the Nintendo Switch.
googletest
GoogleTest - Google Testing and Mocking Framework
TriStripper
A triangle stripping implementation dating from the NVIDIA GeForce 2 era.
Probulator
Experimentation framework for probe-based lighting
SamplePattern
MSAA Sample Pattern Inspector
LowResRendering
Low-Resolution Rendering Sample
SpecularAA
A demo of various normal map filtering techniques for reducing specular aliasing
OverlappedExecution
A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls
MSAAFilter
MSAA and Temporal AA Sample
DXRPathTracer
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
DirectX-Graphics-Samples
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
CSharpRenderer
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping