Flavio Lanternini Strippoli (nickfla1)

nickfla1

Geek Repo

Company:Musixmatch S.p.A.

Location:Bologna (Italy)

Home Page:https;//nickfla1.com

Twitter:@nickfla1

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Flavio Lanternini Strippoli's repositories

vermi

A bare-bone and flexible versioning tool for JavaScript

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resful

Type safe results for TypeScript

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node

Node.js JavaScript runtime ✨🐢🚀✨

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mc-simple-storage-network

Storage Network Minecraft mod

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aoc-2023

Advent Of Code 2023 exercises in OCaml

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nvim

Personal Neovim configuration

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phantom-camera

👻🎥 Control the movement and dynamically tween 2D & 3D cameras positions. Built for Godot 4. Inspired by Cinemachine.

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ts-app-template

TypeScript application template

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SOFT-Mods

Mods for Sons of the Forest

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statua

Image manipulation library for the edge

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fastify

Fast and low overhead web framework, for Node.js

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fast-proxy-fastify

Node.js framework agnostic library that enables you to forward an http request to another HTTP server. Supported protocols: HTTP, HTTPS, HTTP2

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release-it

🚀 Automate versioning and package publishing

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oxhttp

Simple synchronous HTTP client and server

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fast-proxy

An experiemental proxy with "not-so-good" ideas

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go-chip8-emu

Toy Chip8 emulator written in Go

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react-native-web

Cross-platform React UI packages

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nana

Fast and customizable Node.js package manager written in Rust!

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surrealdb

A scalable, distributed, collaborative, document-graph database, for the realtime web

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simple-js-template

Boilerplate to quickly bootstrap a basic JavaScript project

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js-webflow-api

Node.js SDK for the Webflow CMS API

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league-connect

:electric_plug: Modern NodeJS interface to the League of Legends Client APIs

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dialogic

💬 Create dialogs, characters and scenes to display conversations in your Godot games.

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react-native

A framework for building native applications using React

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bevy_advanced_input

Just yet another input plugin for bevy engine

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kurinji

Kurinji Input Map aims to decouple game play code from device specific input api. This is achieved by providing apis that allows you to map game actions to device input events instead of directly handling device inputs.

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