nice_sprite (nice-sprite)

nice-sprite

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zig

General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

Bend

A massively parallel, high-level programming language

Language:RustLicense:Apache-2.0Stargazers:17110Issues:91Issues:234

broot

A new way to see and navigate directory trees : https://dystroy.org/broot

Language:RustLicense:MITStargazers:10481Issues:57Issues:690

Vulkan

C++ examples for the Vulkan graphics API

Language:GLSLLicense:MITStargazers:10111Issues:404Issues:712

z3

The Z3 Theorem Prover

Language:C++License:NOASSERTIONStargazers:10106Issues:179Issues:5468

Odin

Odin Programming Language

Language:OdinLicense:BSD-3-ClauseStargazers:6482Issues:81Issues:1853

awesome

awesome window manager

Language:LuaLicense:GPL-2.0Stargazers:6295Issues:165Issues:1868

rerun

Visualize streams of multimodal data. Fast, easy to use, and simple to integrate. Built in Rust using egui.

Language:RustLicense:Apache-2.0Stargazers:6041Issues:60Issues:2848

trouble.nvim

🚦 A pretty diagnostics, references, telescope results, quickfix and location list to help you solve all the trouble your code is causing.

Language:LuaLicense:Apache-2.0Stargazers:5320Issues:19Issues:340

The-Forge

The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2

Language:C++License:Apache-2.0Stargazers:4698Issues:182Issues:175

vulkano

Safe and rich Rust wrapper around the Vulkan API

Language:RustLicense:Apache-2.0Stargazers:4453Issues:60Issues:892

Vulkan-Samples

One stop solution for all Vulkan samples

Language:C++License:Apache-2.0Stargazers:4162Issues:91Issues:429

petgraph

Graph data structure library for Rust.

Language:RustLicense:Apache-2.0Stargazers:2820Issues:33Issues:304

VulkanMemoryAllocator

Easy to integrate Vulkan memory allocation library

focus

A simple and fast text editor

Language:Objective-CLicense:GPL-3.0Stargazers:1711Issues:16Issues:194

likwid

Performance monitoring and benchmarking suite

Language:CLicense:GPL-3.0Stargazers:1637Issues:66Issues:440

sectorc

A C Compiler that fits in the 512 byte boot sector of an x86 machine

Language:CLicense:CC0-1.0Stargazers:1615Issues:19Issues:9

puffin

🐦 Friendly little instrumentation profiler for Rust 🦀

Language:RustLicense:Apache-2.0Stargazers:1447Issues:12Issues:60

RayTracingInVulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

Language:C++License:BSD-3-ClauseStargazers:1222Issues:22Issues:44

Vulkan-glTF-PBR

Physical based rendering with Vulkan using glTF 2.0 models

Language:C++License:MITStargazers:940Issues:32Issues:53

pixi

Pixel art editor made with Zig.

Language:ZigLicense:MITStargazers:711Issues:13Issues:36

egui_graphs

Interactive graph visualization widget for rust powered by egui and petgraph

Language:RustLicense:MITStargazers:377Issues:4Issues:38

gpu-allocator

🦀 GPU memory allocator for Vulkan, DirectX 12 and Metal. Written in pure Rust

Language:RustLicense:Apache-2.0Stargazers:370Issues:12Issues:44

hyprsome

Awesome-like workspaces for Hyprland

Language:RustLicense:NOASSERTIONStargazers:223Issues:4Issues:13

odin-raylib-hot-reload-game-template

An Odin + Raylib game template with Hot Reloading pre-setup. My game projects tend to have some things in common, so I made this template so I can get up and running quicker.

Language:OdinLicense:NOASSERTIONStargazers:140Issues:3Issues:3

ekg-ui-library

High-performance multi-platform GUI library multi-GPU API: OpenGL/Vulkan accelerated

Language:C++License:MITStargazers:52Issues:0Issues:11

BehaviourTree.C

A C implementation of Behavior Trees

Language:CLicense:MITStargazers:29Issues:3Issues:0

odin-ffmpeg

FFmpeg bindings for Odin

Language:CLicense:NOASSERTIONStargazers:10Issues:3Issues:0

noom

WIP Typesafe and Ergonomic Frontend Language for Lua

Language:RustStargazers:4Issues:2Issues:0